public static void HideMiniMap() { instance.mask.transform.localScale = new Vector3(70f, 0f, 70f); instance.gameObject.SetActive(false); UIPowerBar.RemoveListener(); UIPowerBar.StartRegen(); }
public IEnumerator TeleportToFuture() { Player.SwitchWorld(); //change the transparence of the ghost GhostPlayer.SetVisible(); // close the gate yield return(MaskController.instance.CloseGateAsync()); // go back to transparent GhostPlayer.SetTranparent(); // hide the second camera WorldManager.SwitchWorld(); // UI UIPowerBar.RemoveListener(); UIPowerBar.StartRegen(); Player.instance.wallHit = false; }