// Start is called before the first frame update void Start() { statsIndicator = GetComponent <UIPolygon>(); statsIndicator.VerticesDistances = new float[6] { perc * .2f, foc * .2f, agi * .2f, str * .2f, anger * .2f, perc * .2f }; }
void Start() { MakeSingleton(); dataController = FindObjectOfType <DataController>(); // Store a reference to the DataController so we can request the data we need for this round currentRoundData = dataController.GetCurrentRoundData(); // Ask the DataController for the data for the current round. At the moment, we only have one round - but we could extend this questionPool = currentRoundData.questions; // Take a copy of the questions so we could shuffle the pool or drop questions from it without affecting the original RoundData object starPolygon = starPlot.GetComponent <UIPolygon>(); timeRemaining = currentRoundData.timeLimitInSeconds; // Set the time limit for this round based on the RoundData object UpdateTimeRemainingDisplay(); playerScore = 0; questionIndex = 0; print("here"); ShowQuestion(); isRoundActive = true; }
public void OnEnable() { Image = target as UIPolygon; }