//SoundPlayerScript SPS;
    //bool CanStepSound;
    //int StepCounter;

    // Use this for initialization
    void Start()
    {
        //CanStepSound = true;
        //StepCounter = 0;
        //SPS = GameObject.Find ("Main Camera").GetComponent<SoundPlayerScript> ();
        PauseScript = GameObject.Find("PauseMenuComponent").GetComponent <UIPauseMenuScript>();
        ES          = GameObject.Find("EternalHolder").GetComponent <EternalScript> ();
        RB          = GetComponent <Rigidbody2D> ();
        LR          = GetComponent <LineRenderer> ();
        RS          = GameObject.Find("RespawnObject").GetComponent <RespawnScript>();
        PauseScript.SetPlayer(PlayerNumber, this);
        AimingCursor.SetActive(false);
        ReticleRB = AimingCursor.GetComponent <Rigidbody2D> ();
        AimingCursor.GetComponent <SpriteRenderer> ().color = GetComponent <SpriteRenderer> ().color;
        Color C = ES.GetColor(PlayerNumber);

        C.r += .2f;
        C.g += .2f;
        C.b += .2f;
        Color C2 = C;

        C2.a = .2f;
        LR.SetColors(C, C2);
        currentRot = Quaternion.identity;
        if (BounceReticle)
        {
            LR.SetVertexCount(4);
        }
    }
    //SoundPlayerScript SPS;
    //bool CanStepSound;
    //int StepCounter;

    // Use this for initialization
    void Start()
    {
        //CanStepSound = true;
        //StepCounter = 0;
        //SPS = GameObject.Find ("Main Camera").GetComponent<SoundPlayerScript> ();
        PauseScript = GameObject.Find("PauseMenuComponent").GetComponent <UIPauseMenuScript>();
        RB          = GetComponent <Rigidbody2D> ();
        LR          = GetComponent <LineRenderer> ();
        RS          = GameObject.Find("RespawnObject").GetComponent <RespawnScript>();
        //PauseScript.SetPlayer (PlayerNumber, this);
        AimingCursor.SetActive(false);
        ReticleRB = AimingCursor.GetComponent <Rigidbody2D> ();
        AimingCursor.GetComponent <SpriteRenderer> ().color = GetComponent <SpriteRenderer> ().color;
    }