public static Delegate UIPanel_OnCreateMaterial(LuaFunction func)
 {
     UIPanel.OnCreateMaterial d = (param0, param1) =>
     {
         int    top = func.BeginPCall();
         IntPtr L   = func.GetLuaState();
         LuaScriptMgr.Push(L, param0);
         LuaScriptMgr.Push(L, param1);
         func.PCall(top, 2);
         object[] objs = func.PopValues(top);
         func.EndPCall(top);
         return((Material)objs[0]);
     };
     return(d);
 }
Example #2
0
	static int set_onCreateMaterial(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UIPanel obj = (UIPanel)o;
			UIPanel.OnCreateMaterial arg0 = (UIPanel.OnCreateMaterial)ToLua.CheckDelegate<UIPanel.OnCreateMaterial>(L, 2);
			obj.onCreateMaterial = arg0;
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index onCreateMaterial on a nil value");
		}
	}
Example #3
0
	static int get_onCreateMaterial(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UIPanel obj = (UIPanel)o;
			UIPanel.OnCreateMaterial ret = obj.onCreateMaterial;
			ToLua.Push(L, ret);
			return 1;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o, "attempt to index onCreateMaterial on a nil value");
		}
	}
Example #4
0
        static internal int checkDelegate(IntPtr l, int p, out UIPanel.OnCreateMaterial ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (UIPanel.OnCreateMaterial)checkObj(l, p);
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            LuaDLL.lua_pop(l, 1);
            if (ld.d != null)
            {
                ua = (UIPanel.OnCreateMaterial)ld.d;
                return(op);
            }

            l  = LuaState.get(l).L;
            ua = (UIWidget a1, UnityEngine.Material a2) =>
            {
                int error = pushTry(l);

                pushValue(l, a1);
                pushValue(l, a2);
                ld.pcall(2, error);
                UnityEngine.Material ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_settop(l, error - 1);
                return(ret);
            };
            ld.d = ua;
            return(op);
        }