private void PlaceDown(Offering offeringToRemove) { UIOffering uiOffering = null; if (_UIOfferings.Count > 0) { foreach (UIOffering offering in _UIOfferings.Keys) { if (offering.CompareTag(offeringToRemove.tag)) //if an offering with this tag already exists, skip it! and add +1 to text { uiOffering = offering; } } if (uiOffering) { if (_UIOfferings[uiOffering] > 1) { _UIOfferings[uiOffering] -= 1; uiOffering._text.text = "x" + _UIOfferings[uiOffering]; } else { Destroy(uiOffering.gameObject); _UIOfferings.Remove(uiOffering); } } } }
private void PickUp(Offering newOffering) { bool isNewOffering = true; UIOffering uiOffering = null; if (_UIOfferings.Count > 0) { foreach (UIOffering offering in _UIOfferings.Keys) { if (offering.CompareTag(newOffering.tag)) //if an offering with this tag already exists, skip it! and add +1 to text { isNewOffering = false; uiOffering = offering; } } } if (isNewOffering) { GameObject InstantiatedOffering = Instantiate(_UIOfferingPrefab); InstantiatedOffering.GetComponent <RectTransform>().anchoredPosition += new Vector2(90 * _UIOfferings.Count, 0); uiOffering = InstantiatedOffering.GetComponent <UIOffering>(); uiOffering._offeringImage.sprite = newOffering.GetComponent <SpriteRenderer>().sprite; uiOffering._text.text = "x1"; InstantiatedOffering.tag = newOffering.tag; InstantiatedOffering.transform.SetParent(gameObject.transform, false); _UIOfferings.Add(InstantiatedOffering.GetComponent <UIOffering>(), 1); } else { if (uiOffering) { _UIOfferings[uiOffering] += 1; uiOffering._text.text = "x" + _UIOfferings[uiOffering]; } } }