private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <Player_Movement>()) { _isEnter = true; _uiInformer.Appear(_uiInformerText, 1.2f); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <Player_Movement>()) { _note.Appear("Press E to leave", 2f); _readyToLeave = true; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag.Contains("Player")) { _note.Appear("Press E to talk.", 2f); _canStartDialogue = true; if (_playerControl == null) { _playerControl = collision.GetComponent <PlayerControl>(); } } }