Example #1
0
    public void SetFlyIndex(int Num, int Len, UIMultiScroller.Arrangement dir)
    {
        if (null == FlyTrans)
        {
            return;
        }

        float Dist = 0.0f;
        float Time = FlyTime / (Num * Len);

        if (dir == UIMultiScroller.Arrangement.Vertical)
        {
            Dist = transform.GetComponent <RectTransform>().sizeDelta.y *Len;
            FlyTrans.localPosition = -new Vector3(0, Dist, 0);
            FlyTrans.DOLocalMoveY(SpringbackDistance, Time * (Index + 2));
        }
        else
        {
            Dist = transform.GetComponent <RectTransform>().sizeDelta.x *Len;
            FlyTrans.localPosition = new Vector3(Dist, 0, 0);
            FlyTrans.DOLocalMoveX(-SpringbackDistance, Time * (Index + 2));
        }

        StartCoroutine(WaitDotween(Time * (Index + 2), dir));
        gameObject.name = "Scroll" + (_index < 10 ? "0" + _index : _index.ToString());
    }
Example #2
0
    IEnumerator WaitDotween(float time, UIMultiScroller.Arrangement dir)
    {
        yield return(new WaitForSeconds(time));

        FlyTrans.DOComplete();
        if (dir == UIMultiScroller.Arrangement.Vertical)
        {
            FlyTrans.DOLocalMoveY(0, 0.2f);
        }
        else
        {
            FlyTrans.DOLocalMoveX(0, 0.2f);
        }
    }