public void OnConfirmDetailTypeButtonPressed() { switch (selectedType) { case DetailType.Name: addNameWindow.UnHideObject(); lastMover = addNameWindow; break; case DetailType.Phone: addPhoneWindow.UnHideObject(); lastMover = addPhoneWindow; break; case DetailType.Email: addEmailWindow.UnHideObject(); lastMover = addEmailWindow; break; case DetailType.Link: addLinkWindow.UnHideObject(); lastMover = addLinkWindow; break; case DetailType.Description: addDescriptionWindow.UnHideObject(); lastMover = addDescriptionWindow; break; } }
public void createMovingText(GameObject prefab, Vector3 position, int value, TextType type, bool worldSpace, float speed = 1f, float direction = 90f) { Text t = createTextFromValue(prefab, position, value, type, worldSpace); UIMover mover = t.GetComponent <UIMover>(); position += mover.offset; mover.move(position, direction, speed, worldSpace); }
public void Move(Type type) { if (Equipment.IsUIMoving() || Upgrades.IsUIMoving() || Settings.IsUIMoving()) { return; } UIMover target; switch (type) { case Type.Equipment: target = Equipment; break; case Type.Upgrades: target = Upgrades; break; case Type.Settings: target = Settings; break; default: throw new InvalidEnumArgumentException(); } if (_isElementInside) { if (target == _elementInside) { _isElementInside = false; } else { _elementInside.MoveUI(); _elementInside = target; } } else { _elementInside = target; _isElementInside = true; } target.MoveUI(); }
public void Move(bool show) { MoverParams moverParams; if (show) { moverParams = new MoverParams { startRect = startRect, endRect = endRect, changeScale = true }; } else { moverParams = new MoverParams { startRect = endRect, endRect = startRect, changeScale = true }; } //print($"Start: {moverParams.startRect.position}, {moverParams.startRect.size}. End: {moverParams.endRect.position}, {moverParams.endRect.size}"); UIMover.Move(layoutParent, moverParams); }
private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { panel_CardSet = Instantiate(prefab_CardSet, FindObjectOfType <Canvas>().transform); CreateTestObject(); panel_CardSet.InitPos(poses); Rect cardEndPos = new Rect { position = panel_CardSet.inventoryLayoutGroup.GetFirstItemPos(), size = panel_CardSet.inventoryLayoutGroup.GetActualSize() }; //移动Card UIMover.Move(card, new MoverParams { startRect = cardStartPos, endRect = cardEndPos, changeScale = true, movement = movement_Show }, () => { //隐藏Card card.gameObject.SetActive(false); }); card.GetComponent <CanvasGroup>().DOFade(0, .5f); //移动CardSet panel_CardSet.Move(true); panel_CardSet.GetComponent <CanvasGroup>().DOFade(1, .5f); } if (Input.GetKeyDown(KeyCode.W)) { //移动CardSet panel_CardSet.Move(false); panel_CardSet.GetComponent <CanvasGroup>().DOFade(0, .5f).OnComplete(() => { Destroy(panel_CardSet.gameObject); }); //移动Card card.gameObject.SetActive(true); UIMover.Move(card, new MoverParams { startRect = new Rect { position = card.position, size = card.rect.size * card.localScale }, endRect = cardStartPos, changeScale = true, movement = movement_Hide }, () => { }); card.GetComponent <CanvasGroup>().DOFade(1, .5f); } if (Input.GetKeyDown("a")) { RectTransform target = panel_CardSet.inventoryLayoutGroup.transform.GetChild(2).GetComponent <RectTransform>(); target.GetComponent <Canvas>().sortingOrder = 1; lastRect = new Rect { position = target.position, size = target.rect.size * target.localScale, }; UIMover.Move(target, new MoverParams { endRect = new Rect { position = poses[0].position, size = poses[0].sizeDelta }, changeScale = true }); } if (Input.GetKeyDown("s")) { RectTransform target = panel_CardSet.inventoryLayoutGroup.transform.GetChild(2).GetComponent <RectTransform>(); UIMover.Move(target, new MoverParams { endRect = lastRect, changeScale = true }, () => { target.GetComponent <Canvas>().sortingOrder = 0; }); } }