private void OnSkillkButtonClick(UnityEngine.UI.Button button, bool isPress) { ePlayerButtonEnum val = (ePlayerButtonEnum)System.Enum.Parse(typeof(ePlayerButtonEnum), button.name); Global.InputMgr.SetButton(val, isPress); if (isPress == false) { UIModuleCoolTimeIcon coolTimeIcon = ComponentFactory.GetComponent <UIModuleCoolTimeIcon>(button.gameObject, IfNotExist.ReturnNull); if (coolTimeIcon != null) { coolTimeIcon.SetCoolTimeIcon(1.5f, true, null); } } }
private void OnAttackButtonClick(UnityEngine.UI.Button button, bool isPress) { { Global.InputMgr.SetButton(ePlayerButton.FIRE3, isPress); } if (isPress == false) { UIModuleCoolTimeIcon coolTimeIcon = ComponentFactory.GetComponent <UIModuleCoolTimeIcon>(button.gameObject, IfNotExist.ReturnNull); if (coolTimeIcon != null) { coolTimeIcon.SetCoolTimeIcon(1.0f, false, null); } } }