private void OnQuery_RIGHT() { if (!reInitialize) { enemyModelRenderTexture.Clear(); enemyModelRenderTexture = null; int num = currentRegionCollectionData.IndexOf(enemyCollectionData); if (++num >= currentRegionCollectionData.Count) { num = 0; } GameSection.SetEventData(new object[2] { currentRegionCollectionData[num].id, currentRegionCollectionData }); reInitialize = true; Initialize(); } }
private void SetEnabledUIModelRenderTexture(Enum ctrl_enum, bool enabled) { Transform ctrl = GetCtrl(ctrl_enum); if (Object.op_Implicit(ctrl)) { UIModelRenderTexture component = ctrl.GetComponent <UIModelRenderTexture>(); if (Object.op_Implicit(component)) { component.set_enabled(enabled); if (!enabled) { component.Clear(); } } } }