static int GetTexture(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UIMod obj = (UIMod)ToLua.CheckObject <UIMod>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Texture o = obj.GetTexture(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UIMod obj = (UIMod)ToLua.CheckObject <UIMod>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Texture o = obj.GetTexture(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UIMod.GetTexture")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }