// Update is called once per frame void Update() { UIMat ui = UIop.GetComponent <UIMat>(); if (ui.play == true) { Destroy(this.gameObject); } if (PlayerPrefs.HasKey("SquareSelect")) { if (PlayerPrefs.GetInt("SquareSelect") == 1) { sqpl1.SetActive(true); sqr1.SetActive(true); } else if (PlayerPrefs.GetInt("SquareSelect") == 2) { sqpl2.SetActive(true); sqr2.SetActive(true); } else if (PlayerPrefs.GetInt("SquareSelect") == 3) { sqr3.SetActive(true); sqpl3.SetActive(true); } } else { sqpl1.SetActive(true); sqr1.SetActive(true); } }
void Continued() { restartdead.SetActive(true); mainmenu.SetActive(true); deadtext.SetActive(true); UIMat ui = uiop.GetComponent <UIMat> (); ui.highscstart = true; vibrate = false; vibratecount = 0; }
void OnCollisionEnter2D(Collision2D other) { UIMat score = Scoretext.GetComponent <UIMat> (); if (other.gameObject.tag == "Player") { score.score1 += 5; score.PlusFive(); Destroy(this.gameObject); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Enemy") { Time.timeScale = 0; //canmove = false; UIMat uiscript1 = UIop.GetComponent <UIMat> (); CameraColour camzoom = cam.GetComponent <CameraColour> (); //camzoom.DeathLook (other.gameObject.transform); //StartCoroutine (Vibrate ()); Restart.SetActive(true); Menu.SetActive(true); Deadtext.SetActive(true); transform.position = new Vector3(0, 0, 0); uiscript1.highscstart = true; audiomain.Stop(); //cam.transform.position = this.transform.position; //cam.GetComponent<Camera> ().orthographicSize = 2; GetComponentInChildren <TrailRenderer>().Clear(); this.gameObject.SetActive(false); } }