Example #1
0
    private void Handle_Completed(AssetOperationHandle obj)
    {
        if (obj.AssetObject == null)
        {
            return;
        }

        _uiRoot        = obj.InstantiateObject;
        _manifest      = _uiRoot.GetComponent <UIManifest>();
        _slider        = _manifest.GetUIComponent <Slider>("PatchWindow/UIWindow/Slider");
        _tips          = _manifest.GetUIComponent <Text>("PatchWindow/UIWindow/Slider/txt_tips");
        _messageBoxObj = _manifest.GetUIElement("PatchWindow/UIWindow/MessgeBox").gameObject;
        _messageBoxObj.SetActive(false);

        _eventGroup.AddListener <PatchEventMessageDefine.PatchStatesChange>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.FoundForceInstallAPP>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.FoundUpdateFiles>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.DownloadFilesProgress>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.GameVersionRequestFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebPatchManifestDownloadFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebFileDownloadFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebFileCheckFailed>(OnHandleEvent);

        SendOperationEvent(EPatchOperation.BeginingRequestGameVersion);
    }
    /// <summary>
    /// 异步初始化
    /// </summary>
    /// <returns></returns>
    public IEnumerator InitializeAsync()
    {
        // 下载面板
        string location = "UIPanel/PatchWindow";

        _handle = ResourceManager.Instance.LoadAssetAsync <GameObject>(location);
        yield return(_handle);

        if (_handle.AssetObject == null)
        {
            throw new Exception("PatchWindow load failed.");
        }

        _uiRoot        = _handle.InstantiateObject;
        _manifest      = _uiRoot.GetComponent <UIManifest>();
        _slider        = _manifest.GetUIComponent <Slider>("PatchWindow/UIWindow/Slider");
        _tips          = _manifest.GetUIComponent <Text>("PatchWindow/UIWindow/Slider/txt_tips");
        _tips.text     = "正在准备游戏世界......";
        _messageBoxObj = _manifest.GetUIElement("PatchWindow/UIWindow/MessgeBox").gameObject;
        _messageBoxObj.SetActive(false);

        _eventGroup.AddListener <PatchEventMessageDefine.PatchStatesChange>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.FoundForceInstallAPP>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.FoundUpdateFiles>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.DownloadFilesProgress>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.GameVersionRequestFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebPatchManifestDownloadFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebFileDownloadFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebFileCheckFailed>(OnHandleEvent);
    }
Example #3
0
 /// <summary>
 /// 获取窗口里缓存的组件对象
 /// </summary>
 /// <typeparam name="T">组件类型</typeparam>
 /// <param name="path">组件路径</param>
 protected T GetUIComponent <T>(string path) where T : UnityEngine.Component
 {
     if (_manifest == null)
     {
         return(null);
     }
     return(_manifest.GetUIComponent <T>(path));
 }
Example #4
0
    /// <summary>
    /// 初始化
    /// </summary>
    public void Initialize()
    {
        var prefab = Resources.Load <GameObject>("PatchWindow");

        _uiRoot = GameObject.Instantiate(prefab);

        _manifest         = _uiRoot.GetComponent <UIManifest>();
        _slider           = _manifest.GetUIComponent <Slider>("PatchWindow/UIWindow/Slider");
        _tips             = _manifest.GetUIComponent <Text>("PatchWindow/UIWindow/Slider/txt_tips");
        _tips.text        = "正在准备游戏世界......";
        _messageBoxYesObj = _manifest.GetUIElement("PatchWindow/UIWindow/MessgeBox").gameObject;
        _messageBoxYesObj.SetActive(false);

        _eventGroup.AddListener <PatchEventMessageDefine.PatchStatesChange>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.FoundNewApp>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.FoundUpdateFiles>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.DownloadProgressUpdate>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.GameVersionRequestFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.GameVersionParseFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.PatchManifestRequestFailed>(OnHandleEvent);
        _eventGroup.AddListener <PatchEventMessageDefine.WebFileDownloadFailed>(OnHandleEvent);
    }