void spawnCar()
    {
        GameObject g = Network.Instantiate(carPrefab, spawnLocation.position, spawnLocation.rotation, 0) as GameObject;

        g.name = "Player" + i;
        i++;
        Network.Instantiate(camera, Vector3.zero, Quaternion.identity, 0);

        UIManager_Game script = GameObject.FindObjectOfType <UIManager_Game> ();

        script.Init();
    }
Example #2
0
 public void removeWeapon(int num)
 {
     this.weapon[num].enabled = false;
     UIManager_Game.SetWeaponEnabled(num, false);
     for (int i = 0; i < MAXSLOT; i++)
     {
         if (this.weaponslot[i] == num)
         {
             this.weaponslot[i] = -1;
             //return;
         }
     }
 }
Example #3
0
 public void addWeapon(int num)
 {
     this.weapon[num].enabled = true;
     UIManager_Game.SetWeaponEnabled(num, true);
     for (int i = 0; i < MAXSLOT; i++)
     {
         if (this.weaponslot[i] == -1)
         {
             this.weaponslot[i] = num;
             //add = true;
             return;
         }
     }
 }
 void Awake()
 {
     instance = this;
 }
	void Start() {
	
		uiManagerGame = GameObject.Find (GameConstants.gameUI).gameObject.GetComponent<UIManager_Game> ();
	
	}