Example #1
0
    void Start()
    {
        DontDestroyOnLoad(this);
        PhotonNetwork.ConnectUsingSettings("0.1");
        PhotonNetwork.logLevel = PhotonLogLevel.Full;
        _listRooms             = canvas.GetComponent <ListRooms>();
        _listModels            = canvas.GetComponent <ListModels>();
        uiManager  = GetComponent <UIManagerLobby>();
        playerData = new string[2];

        MarkersData      = new List <string[]>();
        ObjectMasterData = new List <string[]>();

        markerData    = new string[2];
        feedback.text = "";
        feedback.GetComponent <Text>().color = Color.red;
    }
    void Start ()
    {
        DontDestroyOnLoad(this);
        PhotonNetwork.ConnectUsingSettings("0.1");
        PhotonNetwork.logLevel = PhotonLogLevel.Full;
        _listRooms = canvas.GetComponent<ListRooms>();
        _listModels = canvas.GetComponent<ListModels>();
        uiManager = GetComponent<UIManagerLobby>();
        playerData = new string[2];

        MarkersData = new List<string[]>();
        ObjectMasterData = new List<string[]>();

        markerData = new string[2];
        feedback.text = "";
        feedback.GetComponent<Text>().color = Color.red;
    }