// Use this for initialization void Start() { dungeonManagerScript = GameObject.FindGameObjectWithTag("DungeonManager").GetComponent("DungeonManager") as DungeonManager; uiManagerScript = GameObject.FindGameObjectWithTag("uiManager").GetComponent("UIManager") as UIManager; uiManagerScript.InitValues(dungeonManagerScript.width, dungeonManagerScript.height, dungeonManagerScript.minRoomSize, dungeonManagerScript.maxRoomSize, dungeonManagerScript.chanceOfExtraDoor, false); camControls = GameObject.FindGameObjectWithTag("MainCamera").GetComponent("CameraControls") as CameraControls; if (Cursor.lockState == CursorLockMode.Locked){ Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } }