Example #1
0
        public void __Gen_Delegate_Imp23(object p0, UIManager.SortOrderLayer p1)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);
            translator.Push(L, p1);

            PCall(L, 2, 0, errFunc);



            LuaAPI.lua_settop(L, errFunc - 1);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }
Example #2
0
        public int __Gen_Delegate_Imp28(object p0, UIManager.SortOrderLayer p1, object p2)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
            {
#endif
            RealStatePtr L = luaEnv.rawL;
            int errFunc    = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
            ObjectTranslator translator = luaEnv.translator;
            translator.PushAny(L, p0);
            translator.Push(L, p1);
            translator.PushAny(L, p2);

            PCall(L, 3, 1, errFunc);


            int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1);
            LuaAPI.lua_settop(L, errFunc - 1);
            return(__gen_ret);

#if THREAD_SAFE || HOTFIX_ENABLE
        }
#endif
        }