Example #1
0
 void playerDie()
 {
     for (loopVar1 = 0; loopVar1 < gameEntities.Count; loopVar1++)
     {
         if (gameEntities[loopVar1] is IGameActor)
         {
             tmpActor = gameEntities[loopVar1] as IGameActor;
             tmpActor.TakeMessage("PlayerDied");
         }
     }
     myUiLogic.playerDied();
 }