Example #1
0
 private void CollectElements()
 {
     m_elementList.Clear();
     m_staticElementList.Clear();
     m_dynamicElementList.Clear();
     for (int i = 0; i < transform.childCount; i++)
     {
         Transform child = rectTransform.GetChild(i);
         if (!child.gameObject.activeInHierarchy)
         {
             continue;
         }
         UILayoutGroupElement element = child.GetComponent <UILayoutGroupElement>();
         if (element == null)
         {
             continue;
         }
         m_elementList.Add(element);
         UILayoutGroupElementStatic staticElement = element as UILayoutGroupElementStatic;
         if (staticElement != null)
         {
             m_staticElementList.Add(staticElement);
         }
         UILayoutGroupElementDynamic dynamicElement = element as UILayoutGroupElementDynamic;
         if (dynamicElement != null)
         {
             m_dynamicElementList.Add(dynamicElement);
         }
     }
 }
    public T GetLayoutGroupItem <T>(int prefabIndex = 0) where T : UILayoutGroupItem
    {
        T item = DrawOutFromList <T>(m_releasedItemList, prefabIndex);

        if (item == null)
        {
            item = DrawOutFromList <T>(m_spareItemList, prefabIndex);
        }
        if (item == null)
        {
            UILayoutGroupElementDynamic prefab = GetDynamicPrefab(prefabIndex);
            if (prefab == null)
            {
                return(null);
            }
            if (!prefab.gameObject.activeSelf)
            {
                prefab.gameObject.SetActive(true);
                m_needPrefabHide = true;
            }
            GameObject go = Instantiate(prefab.gameObject, m_layoutGroup.transform);
            UILayoutGroupElementDynamic element = go.GetComponent <UILayoutGroupElementDynamic>();
            element.prefabIndex = prefabIndex;
            ItemInitializer itemInitializer;
            if (m_itemInitializerMap.TryGetValue(typeof(T), out itemInitializer))
            {
                item = itemInitializer.Initialize(go) as T;
                item.InitElement();
            }
        }
        m_usingItemList.Add(item);
        return(item);
    }
 private void HideAllPrefab()
 {
     for (int i = 0; i < m_dynamicPrefabList.Count; ++i)
     {
         UILayoutGroupElementDynamic prefab = m_dynamicPrefabList[i];
         if (prefab != null && prefab.gameObject.activeSelf)
         {
             prefab.gameObject.SetActive(false);
         }
     }
 }
Example #4
0
    private void RefreshDynamicElements(int indexCursor)
    {
        for (int i = 0; i < m_dynamicElementList.Count; ++i)
        {
            UILayoutGroupElementDynamic dynamicElement = m_dynamicElementList[i];
            indexCursor = GetUnUsedIndex(indexCursor);
            int index = indexCursor;
            indexCursor++;

            dynamicElement.index = index;
            RecordIndex(index);
        }
    }
Example #5
0
 public void InitElement()
 {
     m_element = GetComponent <UILayoutGroupElementDynamic>();
 }