protected virtual void BuildItems() { _uiLayerObj = new GameObject ("UILayer_" + _layerName); _uiLayerObj.transform.SetParent (_parentObj.transform, false); _uiLayer = _uiLayerObj.AddComponent<UILayer> (); _uiLayer.Build (_sSettings); _uiLayer.AppearLayer(_curLevel-_prevLevel); }
protected virtual void BuildItems() { _uiLayerObj = new GameObject("UILayer_" + _layerName); _uiLayerObj.transform.SetParent(_parentObj.transform, false); _uiLayer = _uiLayerObj.AddComponent <UILayer> (); _uiLayer.Build(_sSettings); _uiLayer.AppearLayer(_curLevel - _prevLevel); }