Example #1
0
    public float SetText(string text)
    {
        if (_microPhoneInput == null)
        {
            _microPhoneInput = NGUITools.FindInParents <MicroPhoneInput>(gameObject);
            emojiContainer   = transform.Find("emojis");
            faceTemplate     = transform.Find("Sprite").gameObject;
            faceTemplate.SetActive(false);
            _lblChatInfo = transform.GetComponent <UILabelCustom>();
            if (!isColorSet)
            {
                curColor   = _lblChatInfo.color;
                isColorSet = true;
            }
            if (_lblChatInfo.gameObject.GetComponent <BoxCollider>() == null)
            {
                _lblChatInfo.gameObject.AddComponent <BoxCollider>();
            }
        }

        emojiContainer.DestroyChildren();

        _lblChatInfo.color = Color.white;
        text = NGUIText.EncodeColor(text, curColor);
        _lblChatInfo.ProcessText();
        _lblChatInfo.UpdateNGUIText();
        cellLength = _lblChatInfo.fontSize + _lblChatInfo.floatSpacingY;

        _lblChatInfo.text = SetEmoji(text, (faceName) => {
            AnimationVO aniConfig;
            aniConfig = GameConst.GetAnimationConfigByIndex(faceName);
            //根据文本算出表情的初步坐标(如果后面添加了更高的表情需要重新调整位置)
            GameObject sprite = ReplaceEmojiWithPicture(faceName);
            Vector3 temPos;
            sprites.Add(sprite);

            //对齐同一行的表情
            float vetY = sprite.transform.localPosition.y - cellLength * (aniConfig.rowNum - 1);
            for (int i = 0; i < sprites.Count; i++)
            {
                aniConfig = GameConst.GetAnimationConfigByIndex(sprites[i].name);
                temPos    = sprites[i].transform.localPosition;
                temPos.y  = vetY + (aniConfig.rowNum - 1) * cellLength;
                sprites[i].transform.localPosition = temPos;
            }
        });
        _lblChatInfo.ResizeCollider();
        isUseUrl = _isUseUrl;
        return(rowDict[rowList[0]] * cellLength);
    }
Example #2
0
	public float SetText(string text) {
		if (_microPhoneInput == null) {
			_microPhoneInput = NGUITools.FindInParents<MicroPhoneInput>(gameObject);
			emojiContainer = transform.Find("emojis");
			faceTemplate = transform.Find("Sprite").gameObject;
			faceTemplate.SetActive(false);
			_lblChatInfo = transform.GetComponent<UILabelCustom>();
			if (!isColorSet) {
				curColor = _lblChatInfo.color;
				isColorSet = true;
			}
			if (_lblChatInfo.gameObject.GetComponent<BoxCollider>() == null) {
				_lblChatInfo.gameObject.AddComponent<BoxCollider>();
			}
			
		}

		emojiContainer.DestroyChildren();

		_lblChatInfo.color = Color.white;
		text = NGUIText.EncodeColor(text, curColor);
		_lblChatInfo.ProcessText();
		_lblChatInfo.UpdateNGUIText();
		cellLength = _lblChatInfo.fontSize + _lblChatInfo.floatSpacingY;

		_lblChatInfo.text = SetEmoji(text, (faceName) => {
			AnimationVO aniConfig;
			aniConfig = GameConst.GetAnimationConfigByIndex(faceName);
			//根据文本算出表情的初步坐标(如果后面添加了更高的表情需要重新调整位置)
			GameObject sprite = ReplaceEmojiWithPicture(faceName);
			Vector3 temPos;
			sprites.Add(sprite);

			//对齐同一行的表情
			float vetY = sprite.transform.localPosition.y - cellLength * (aniConfig.rowNum - 1);
			for (int i = 0; i < sprites.Count; i++) {
				aniConfig = GameConst.GetAnimationConfigByIndex(sprites[i].name);
				temPos = sprites[i].transform.localPosition;
				temPos.y = vetY + (aniConfig.rowNum - 1) * cellLength;
				sprites[i].transform.localPosition = temPos;
			}
		});
		_lblChatInfo.ResizeCollider();
		isUseUrl = _isUseUrl;
		return rowDict[rowList[0]] * cellLength;
	}
	/// <summary>
	/// Draw the label's properties.
	/// </summary>

	protected override bool ShouldDrawProperties() {
		mLabel = mWidget as UILabelCustom;

		GUILayout.BeginHorizontal();

#if DYNAMIC_FONT
		mFontType = (FontType)EditorGUILayout.EnumPopup(mFontType, "DropDown", GUILayout.Width(74f));
		if (NGUIEditorTools.DrawPrefixButton("Font", GUILayout.Width(64f)))
#else
		mFontType = FontType.NGUI;
		if (NGUIEditorTools.DrawPrefixButton("Font", GUILayout.Width(74f)))
#endif
 {
			if (mFontType == FontType.NGUI) {
				ComponentSelector.Show<UIFont>(OnNGUIFont);
			}
			else {
				ComponentSelector.Show<Font>(OnUnityFont, new string[] { ".ttf", ".otf" });
			}
		}

		bool isValid = false;
		SerializedProperty fnt = null;
		SerializedProperty ttf = null;

		if (mFontType == FontType.NGUI) {
			GUI.changed = false;
			fnt = NGUIEditorTools.DrawProperty("", serializedObject, "mFont", GUILayout.MinWidth(40f));

			if (fnt.objectReferenceValue != null) {
				if (GUI.changed) serializedObject.FindProperty("mTrueTypeFont").objectReferenceValue = null;
				NGUISettings.ambigiousFont = fnt.objectReferenceValue;
				isValid = true;
			}
		}
		else {
			GUI.changed = false;
			ttf = NGUIEditorTools.DrawProperty("", serializedObject, "mTrueTypeFont", GUILayout.MinWidth(40f));

			if (ttf.objectReferenceValue != null) {
				if (GUI.changed) serializedObject.FindProperty("mFont").objectReferenceValue = null;
				NGUISettings.ambigiousFont = ttf.objectReferenceValue;
				isValid = true;
			}
		}

		GUILayout.EndHorizontal();

		if (mFontType == FontType.Unity) {
			EditorGUILayout.HelpBox("Dynamic fonts suffer from issues in Unity itself where your characters may disappear, get garbled, or just not show at times. Use this feature at your own risk.\n\n" +
				"When you do run into such issues, please submit a Bug Report to Unity via Help -> Report a Bug (as this is will be a Unity bug, not an NGUI one).", MessageType.Warning);
		}

		EditorGUI.BeginDisabledGroup(!isValid);
		{
			UIFont uiFont = (fnt != null) ? fnt.objectReferenceValue as UIFont : null;
			Font dynFont = (ttf != null) ? ttf.objectReferenceValue as Font : null;

			if (uiFont != null && uiFont.isDynamic) {
				dynFont = uiFont.dynamicFont;
				uiFont = null;
			}

			if (dynFont != null) {
				GUILayout.BeginHorizontal();
				{
					EditorGUI.BeginDisabledGroup((ttf != null) ? ttf.hasMultipleDifferentValues : fnt.hasMultipleDifferentValues);

					SerializedProperty prop = NGUIEditorTools.DrawProperty("Font Size", serializedObject, "mFontSize", GUILayout.Width(142f));
					NGUISettings.fontSize = prop.intValue;

					prop = NGUIEditorTools.DrawProperty("", serializedObject, "mFontStyle", GUILayout.MinWidth(40f));
					NGUISettings.fontStyle = (FontStyle)prop.intValue;

					NGUIEditorTools.DrawPadding();
					EditorGUI.EndDisabledGroup();
				}
				GUILayout.EndHorizontal();

				NGUIEditorTools.DrawProperty("Material", serializedObject, "mMaterial");
			}
			else if (uiFont != null) {
				GUILayout.BeginHorizontal();
				SerializedProperty prop = NGUIEditorTools.DrawProperty("Font Size", serializedObject, "mFontSize", GUILayout.Width(142f));

				EditorGUI.BeginDisabledGroup(true);
				if (!serializedObject.isEditingMultipleObjects) {
					if (mLabel.overflowMethod == UILabelCustom.Overflow.ShrinkContent)
						GUILayout.Label(" Actual: " + mLabel.finalFontSize + "/" + mLabel.defaultFontSize);
					else GUILayout.Label(" Default: " + mLabel.defaultFontSize);
				}
				EditorGUI.EndDisabledGroup();

				NGUISettings.fontSize = prop.intValue;
				GUILayout.EndHorizontal();
			}

			bool ww = GUI.skin.textField.wordWrap;
			GUI.skin.textField.wordWrap = true;
			SerializedProperty sp = serializedObject.FindProperty("mText");

			if (sp.hasMultipleDifferentValues) {
				NGUIEditorTools.DrawProperty("", sp, GUILayout.Height(128f));
			}
			else {
				GUIStyle style = new GUIStyle(EditorStyles.textField);
				style.wordWrap = true;

				float height = style.CalcHeight(new GUIContent(sp.stringValue), Screen.width - 100f);
				bool offset = true;

				if (height > 90f) {
					offset = false;
					height = style.CalcHeight(new GUIContent(sp.stringValue), Screen.width - 20f);
				}
				else {
					GUILayout.BeginHorizontal();
					GUILayout.BeginVertical(GUILayout.Width(76f));
					GUILayout.Space(3f);
					GUILayout.Label("Text");
					GUILayout.EndVertical();
					GUILayout.BeginVertical();
				}
				Rect rect = EditorGUILayout.GetControlRect(GUILayout.Height(height));

				GUI.changed = false;
				string text = EditorGUI.TextArea(rect, sp.stringValue, style);
				if (GUI.changed) sp.stringValue = text;

				if (offset) {
					GUILayout.EndVertical();
					GUILayout.EndHorizontal();
				}
			}

			GUI.skin.textField.wordWrap = ww;

			SerializedProperty ov = NGUIEditorTools.DrawPaddedProperty("Overflow", serializedObject, "mOverflow");
			NGUISettings.overflowStyle = (UILabel.Overflow)ov.intValue;

			NGUIEditorTools.DrawPaddedProperty("Alignment", serializedObject, "mAlignment");

			if (dynFont != null)
				NGUIEditorTools.DrawPaddedProperty("Keep crisp", serializedObject, "keepCrispWhenShrunk");

			EditorGUI.BeginDisabledGroup(mLabel.bitmapFont != null && mLabel.bitmapFont.packedFontShader);
			GUILayout.BeginHorizontal();
			SerializedProperty gr = NGUIEditorTools.DrawProperty("Gradient", serializedObject, "mApplyGradient",
			GUILayout.Width(95f));

			EditorGUI.BeginDisabledGroup(!gr.hasMultipleDifferentValues && !gr.boolValue);
			{
				NGUIEditorTools.SetLabelWidth(30f);
				NGUIEditorTools.DrawProperty("Top", serializedObject, "mGradientTop", GUILayout.MinWidth(40f));
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal();
				NGUIEditorTools.SetLabelWidth(50f);
				GUILayout.Space(79f);

				NGUIEditorTools.DrawProperty("Bottom", serializedObject, "mGradientBottom", GUILayout.MinWidth(40f));
				NGUIEditorTools.SetLabelWidth(80f);
			}
			EditorGUI.EndDisabledGroup();
			GUILayout.EndHorizontal();

			GUILayout.BeginHorizontal();
			GUILayout.Label("Effect", GUILayout.Width(76f));
			sp = NGUIEditorTools.DrawProperty("", serializedObject, "mEffectStyle", GUILayout.MinWidth(16f));

			EditorGUI.BeginDisabledGroup(!sp.hasMultipleDifferentValues && !sp.boolValue);
			{
				NGUIEditorTools.DrawProperty("", serializedObject, "mEffectColor", GUILayout.MinWidth(10f));
				GUILayout.EndHorizontal();

				GUILayout.BeginHorizontal();
				{
					GUILayout.Label(" ", GUILayout.Width(56f));
					NGUIEditorTools.SetLabelWidth(20f);
					NGUIEditorTools.DrawProperty("X", serializedObject, "mEffectDistance.x", GUILayout.MinWidth(40f));
					NGUIEditorTools.DrawProperty("Y", serializedObject, "mEffectDistance.y", GUILayout.MinWidth(40f));
					NGUIEditorTools.DrawPadding();
					NGUIEditorTools.SetLabelWidth(80f);
				}
			}
			EditorGUI.EndDisabledGroup();
			GUILayout.EndHorizontal();
			EditorGUI.EndDisabledGroup();

			sp = NGUIEditorTools.DrawProperty("Float spacing", serializedObject, "mUseFloatSpacing", GUILayout.Width(100f));

			if (!sp.boolValue) {
				GUILayout.BeginHorizontal();
				GUILayout.Label("Spacing", GUILayout.Width(56f));
				NGUIEditorTools.SetLabelWidth(20f);
				NGUIEditorTools.DrawProperty("X", serializedObject, "mSpacingX", GUILayout.MinWidth(40f));
				NGUIEditorTools.DrawProperty("Y", serializedObject, "mSpacingY", GUILayout.MinWidth(40f));
				NGUIEditorTools.DrawPadding();
				NGUIEditorTools.SetLabelWidth(80f);
				GUILayout.EndHorizontal();
			}
			else {
				GUILayout.BeginHorizontal();
				GUILayout.Label("Spacing", GUILayout.Width(56f));
				NGUIEditorTools.SetLabelWidth(20f);
				NGUIEditorTools.DrawProperty("X", serializedObject, "mFloatSpacingX", GUILayout.MinWidth(40f));
				NGUIEditorTools.DrawProperty("Y", serializedObject, "mFloatSpacingY", GUILayout.MinWidth(40f));
				NGUIEditorTools.DrawPadding();
				NGUIEditorTools.SetLabelWidth(80f);
				GUILayout.EndHorizontal();
			}

			NGUIEditorTools.DrawProperty("Max Lines", serializedObject, "mMaxLineCount", GUILayout.Width(110f));

			GUILayout.BeginHorizontal();
			sp = NGUIEditorTools.DrawProperty("BBCode", serializedObject, "mEncoding", GUILayout.Width(100f));
			EditorGUI.BeginDisabledGroup(!sp.boolValue || mLabel.bitmapFont == null || !mLabel.bitmapFont.hasSymbols);
			NGUIEditorTools.SetLabelWidth(60f);
			NGUIEditorTools.DrawPaddedProperty("Symbols", serializedObject, "mSymbols");
			NGUIEditorTools.SetLabelWidth(80f);
			EditorGUI.EndDisabledGroup();
			GUILayout.EndHorizontal();
		}
		EditorGUI.EndDisabledGroup();
		return isValid;
	}
Example #4
0
    /// <summary>
    /// Draw the label's properties.
    /// </summary>

    protected override bool ShouldDrawProperties()
    {
        mLabel = mWidget as UILabelCustom;

        GUILayout.BeginHorizontal();

#if DYNAMIC_FONT
        mFontType = (FontType)EditorGUILayout.EnumPopup(mFontType, "DropDown", GUILayout.Width(74f));
        if (NGUIEditorTools.DrawPrefixButton("Font", GUILayout.Width(64f)))
#else
        mFontType = FontType.NGUI;
        if (NGUIEditorTools.DrawPrefixButton("Font", GUILayout.Width(74f)))
#endif
        {
            if (mFontType == FontType.NGUI)
            {
                ComponentSelector.Show <UIFont>(OnNGUIFont);
            }
            else
            {
                ComponentSelector.Show <Font>(OnUnityFont, new string[] { ".ttf", ".otf" });
            }
        }

        bool isValid           = false;
        SerializedProperty fnt = null;
        SerializedProperty ttf = null;

        if (mFontType == FontType.NGUI)
        {
            GUI.changed = false;
            fnt         = NGUIEditorTools.DrawProperty("", serializedObject, "mFont", GUILayout.MinWidth(40f));

            if (fnt.objectReferenceValue != null)
            {
                if (GUI.changed)
                {
                    serializedObject.FindProperty("mTrueTypeFont").objectReferenceValue = null;
                }
                NGUISettings.ambigiousFont = fnt.objectReferenceValue;
                isValid = true;
            }
        }
        else
        {
            GUI.changed = false;
            ttf         = NGUIEditorTools.DrawProperty("", serializedObject, "mTrueTypeFont", GUILayout.MinWidth(40f));

            if (ttf.objectReferenceValue != null)
            {
                if (GUI.changed)
                {
                    serializedObject.FindProperty("mFont").objectReferenceValue = null;
                }
                NGUISettings.ambigiousFont = ttf.objectReferenceValue;
                isValid = true;
            }
        }

        GUILayout.EndHorizontal();

        if (mFontType == FontType.Unity)
        {
            EditorGUILayout.HelpBox("Dynamic fonts suffer from issues in Unity itself where your characters may disappear, get garbled, or just not show at times. Use this feature at your own risk.\n\n" +
                                    "When you do run into such issues, please submit a Bug Report to Unity via Help -> Report a Bug (as this is will be a Unity bug, not an NGUI one).", MessageType.Warning);
        }

        EditorGUI.BeginDisabledGroup(!isValid);
        {
            UIFont uiFont  = (fnt != null) ? fnt.objectReferenceValue as UIFont : null;
            Font   dynFont = (ttf != null) ? ttf.objectReferenceValue as Font : null;

            if (uiFont != null && uiFont.isDynamic)
            {
                dynFont = uiFont.dynamicFont;
                uiFont  = null;
            }

            if (dynFont != null)
            {
                GUILayout.BeginHorizontal();
                {
                    EditorGUI.BeginDisabledGroup((ttf != null) ? ttf.hasMultipleDifferentValues : fnt.hasMultipleDifferentValues);

                    SerializedProperty prop = NGUIEditorTools.DrawProperty("Font Size", serializedObject, "mFontSize", GUILayout.Width(142f));
                    NGUISettings.fontSize = prop.intValue;

                    prop = NGUIEditorTools.DrawProperty("", serializedObject, "mFontStyle", GUILayout.MinWidth(40f));
                    NGUISettings.fontStyle = (FontStyle)prop.intValue;

                    NGUIEditorTools.DrawPadding();
                    EditorGUI.EndDisabledGroup();
                }
                GUILayout.EndHorizontal();

                NGUIEditorTools.DrawProperty("Material", serializedObject, "mMaterial");
            }
            else if (uiFont != null)
            {
                GUILayout.BeginHorizontal();
                SerializedProperty prop = NGUIEditorTools.DrawProperty("Font Size", serializedObject, "mFontSize", GUILayout.Width(142f));

                EditorGUI.BeginDisabledGroup(true);
                if (!serializedObject.isEditingMultipleObjects)
                {
                    if (mLabel.overflowMethod == UILabelCustom.Overflow.ShrinkContent)
                    {
                        GUILayout.Label(" Actual: " + mLabel.finalFontSize + "/" + mLabel.defaultFontSize);
                    }
                    else
                    {
                        GUILayout.Label(" Default: " + mLabel.defaultFontSize);
                    }
                }
                EditorGUI.EndDisabledGroup();

                NGUISettings.fontSize = prop.intValue;
                GUILayout.EndHorizontal();
            }

            bool ww = GUI.skin.textField.wordWrap;
            GUI.skin.textField.wordWrap = true;
            SerializedProperty sp = serializedObject.FindProperty("mText");

            if (sp.hasMultipleDifferentValues)
            {
                NGUIEditorTools.DrawProperty("", sp, GUILayout.Height(128f));
            }
            else
            {
                GUIStyle style = new GUIStyle(EditorStyles.textField);
                style.wordWrap = true;

                float height = style.CalcHeight(new GUIContent(sp.stringValue), Screen.width - 100f);
                bool  offset = true;

                if (height > 90f)
                {
                    offset = false;
                    height = style.CalcHeight(new GUIContent(sp.stringValue), Screen.width - 20f);
                }
                else
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.BeginVertical(GUILayout.Width(76f));
                    GUILayout.Space(3f);
                    GUILayout.Label("Text");
                    GUILayout.EndVertical();
                    GUILayout.BeginVertical();
                }
                Rect rect = EditorGUILayout.GetControlRect(GUILayout.Height(height));

                GUI.changed = false;
                string text = EditorGUI.TextArea(rect, sp.stringValue, style);
                if (GUI.changed)
                {
                    sp.stringValue = text;
                }

                if (offset)
                {
                    GUILayout.EndVertical();
                    GUILayout.EndHorizontal();
                }
            }

            GUI.skin.textField.wordWrap = ww;

            SerializedProperty ov = NGUIEditorTools.DrawPaddedProperty("Overflow", serializedObject, "mOverflow");
            NGUISettings.overflowStyle = (UILabel.Overflow)ov.intValue;

            NGUIEditorTools.DrawPaddedProperty("Alignment", serializedObject, "mAlignment");

            if (dynFont != null)
            {
                NGUIEditorTools.DrawPaddedProperty("Keep crisp", serializedObject, "keepCrispWhenShrunk");
            }

            EditorGUI.BeginDisabledGroup(mLabel.bitmapFont != null && mLabel.bitmapFont.packedFontShader);
            GUILayout.BeginHorizontal();
            SerializedProperty gr = NGUIEditorTools.DrawProperty("Gradient", serializedObject, "mApplyGradient",
                                                                 GUILayout.Width(95f));

            EditorGUI.BeginDisabledGroup(!gr.hasMultipleDifferentValues && !gr.boolValue);
            {
                NGUIEditorTools.SetLabelWidth(30f);
                NGUIEditorTools.DrawProperty("Top", serializedObject, "mGradientTop", GUILayout.MinWidth(40f));
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                NGUIEditorTools.SetLabelWidth(50f);
                GUILayout.Space(79f);

                NGUIEditorTools.DrawProperty("Bottom", serializedObject, "mGradientBottom", GUILayout.MinWidth(40f));
                NGUIEditorTools.SetLabelWidth(80f);
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Label("Effect", GUILayout.Width(76f));
            sp = NGUIEditorTools.DrawProperty("", serializedObject, "mEffectStyle", GUILayout.MinWidth(16f));

            EditorGUI.BeginDisabledGroup(!sp.hasMultipleDifferentValues && !sp.boolValue);
            {
                NGUIEditorTools.DrawProperty("", serializedObject, "mEffectColor", GUILayout.MinWidth(10f));
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(" ", GUILayout.Width(56f));
                    NGUIEditorTools.SetLabelWidth(20f);
                    NGUIEditorTools.DrawProperty("X", serializedObject, "mEffectDistance.x", GUILayout.MinWidth(40f));
                    NGUIEditorTools.DrawProperty("Y", serializedObject, "mEffectDistance.y", GUILayout.MinWidth(40f));
                    NGUIEditorTools.DrawPadding();
                    NGUIEditorTools.SetLabelWidth(80f);
                }
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();
            EditorGUI.EndDisabledGroup();

            sp = NGUIEditorTools.DrawProperty("Float spacing", serializedObject, "mUseFloatSpacing", GUILayout.Width(100f));

            if (!sp.boolValue)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Spacing", GUILayout.Width(56f));
                NGUIEditorTools.SetLabelWidth(20f);
                NGUIEditorTools.DrawProperty("X", serializedObject, "mSpacingX", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawProperty("Y", serializedObject, "mSpacingY", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawPadding();
                NGUIEditorTools.SetLabelWidth(80f);
                GUILayout.EndHorizontal();
            }
            else
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label("Spacing", GUILayout.Width(56f));
                NGUIEditorTools.SetLabelWidth(20f);
                NGUIEditorTools.DrawProperty("X", serializedObject, "mFloatSpacingX", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawProperty("Y", serializedObject, "mFloatSpacingY", GUILayout.MinWidth(40f));
                NGUIEditorTools.DrawPadding();
                NGUIEditorTools.SetLabelWidth(80f);
                GUILayout.EndHorizontal();
            }

            NGUIEditorTools.DrawProperty("Max Lines", serializedObject, "mMaxLineCount", GUILayout.Width(110f));

            GUILayout.BeginHorizontal();
            sp = NGUIEditorTools.DrawProperty("BBCode", serializedObject, "mEncoding", GUILayout.Width(100f));
            EditorGUI.BeginDisabledGroup(!sp.boolValue || mLabel.bitmapFont == null || !mLabel.bitmapFont.hasSymbols);
            NGUIEditorTools.SetLabelWidth(60f);
            NGUIEditorTools.DrawPaddedProperty("Symbols", serializedObject, "mSymbols");
            NGUIEditorTools.SetLabelWidth(80f);
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();
        }
        EditorGUI.EndDisabledGroup();
        return(isValid);
    }