public void Refresh(List <EquipmentTemp.Row.Row2> data) { AllTools.Instance.DeleteAllChild(content); for (int i = 0; i < data.Count; i++) { GameObject cell = AllTools.Instance.LoadCell(AllPaths.Instance.packagePrefabs + "ItemCell", content); //TODO cell.transform.GetComponent <Button>().onClick.AddListener(() => { UIPackageController.Instance.ItemClick(); }); UIItemView script = cell.GetComponent <UIItemView>(); //transform.root.GetComponentInChildren<UIPackageController>().SortClick(); script.DisPlay(data[i]); } }
void Start() { itemV = GetComponent <UIItemView>(); }