private IEnumerator StartPhase() { // Wait for the intro UI to fade in. yield return(StartCoroutine(UIInteraction.ShowIntroUI())); // Show the reticle (since there is now a selection slider) and hide the radial. m_Reticle.Show(); m_SelectionRadial.Hide(); yield return(StartCoroutine(m_SelectionSlider.WaitForBarToFill())); // Wait for the selection slider to finish filling. //yield return StartCoroutine(m_SelectionSlider.WaitForBarToFill()); // Wait for the intro UI to fade out. yield return(StartCoroutine(UIInteraction.HideIntroUI())); SceneManager.LoadScene("MathWorm", LoadSceneMode.Single); }