Example #1
0
    public static void RefreshImage()
    {
        string[]          sdirs       = { "Assets/Art/UIPrefab", "Assets/Editor Default Resources" };
        var               asstIds     = AssetDatabase.FindAssets("t:Prefab", sdirs);
        List <GameObject> gameObjects = new List <GameObject>();

        foreach (var asstId in asstIds)
        {
            string path = AssetDatabase.GUIDToAssetPath(asstId);
            var    pfb  = AssetDatabase.LoadAssetAtPath <GameObject>(path);
            gameObjects.Add(pfb);
        }
        int            i      = 0;
        List <UIImage> images = new List <UIImage>();

        foreach (var pfb in gameObjects)
        {
            bool exist = false;
            foreach (var image in pfb.GetComponentsInChildren <MyImage>(true))
            {
                images.Add(new UIImage()
                {
                    Index = i, Name = image.name, SpriteName = image.SpriteName
                });
                image.Index = i;
                i++;
                exist = true;
            }
            if (exist)
            {
                try
                {
                    PrefabUtility.SavePrefabAsset(pfb);
                }
                catch (Exception e)
                {
                    Debug.LogWarning(e.Message);
                }
            }
        }

        //excel文本

        UIImageManager imageManager = new UIImageManager
        {
            Images = images
        };

        AssetDatabase.CreateAsset(imageManager, $"{ExcelConfig.assetPath}UIImageManager.asset");
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
Example #2
0
    protected override void Start()
    {
        base.Start();
#if UNITY_EDITOR
        if (!Application.isPlaying)
        {
            return;
        }
#endif
        if (SpriteName.Count != 0)
        {
            Factory = FactoryManager.GetFactory();
            if (ImageManager == null)
            {
                ImageManager = Factory.GetResource <UIImageManager>("UIImageManager");
            }
            ChangeSprite();
        }
    }