private void Init() { uiHolder.Init(); playerInfo.coins = 0; playerInfo.stars = 0; playerInfo.score = 0; playerInfo.life = 1; playerInfo.canMove = false; AudioManager.instance.Play("background"); roundCharacter = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterScript>(); // GoToRunning(); uiHolder.HandleCoinBar(playerInfo.coins, totalCoins); }
private void Init() { obstacleSpawner.Init(); background.Init(); uiHolder.Init(); }