public void SetRole(UserRole role, UIHeroUpgradeManager manager) { _manager = manager; userRole = role; IsSelected = false; if (userRole != null) { icon.mainTexture = Helper.LoadTextureForHero(role.Base.RoleId); quality.mainTexture = Helper.LoadTextureElement((int)role.Base.ElemId); uistar.SetStart(role.Base.Grade); lblLevel.text = GameManager.localization.GetText("Global_Lvl") + role.Base.Level; lblName.text = role.Name; } }
public HeroUpgradeController(UIHeroUpgradeManager uiHeroManger) : base() { _uiHeroManger = uiHeroManger; _waitServer = false; }