public void OnShowWarning(string text, UIHeroUpgradeHeroSlot curSlot) { _selectedHeroSlot = curSlot; NotificationRoot.SetActive(true); Notification_lblText.text = text; Notification_btnOk.gameObject.SetActive(false); }
private void InitAllFeed() { int numHero = GameManager.GameUser.UserRoles.Count; for (int i = 0; i < numHero; i++) { UserRole role = GameManager.GameUser.UserRoles[i]; GameObject go = NGUITools.AddChild(heroRoot, heroPrefab); go.transform.localScale = new Vector3(0.7f, 0.7f, 1); UIHeroUpgradeHeroSlot slot = go.GetComponent <UIHeroUpgradeHeroSlot>(); slot.SetRole(role, this); _heros.Add(slot); go.SetActive(false); heroRoot.GetComponent <UIGrid>().Reposition(); } }