Example #1
0
    /// <summary> 슬롯 생성 or 비활성화 슬롯 제공</summary>
    UIHeroInfoSkillSlot CreateSkillSlot()
    {
        UIHeroInfoSkillSlot slot = null;

        for (int i = 0; i < skillSlotPool.Count; i++)
        {
            if (skillSlotPool[i].gameObject.activeSelf == false)
            {
                slot = skillSlotPool[i];
            }
        }

        if (slot == null)
        {
            GameObject go = Instantiate(skillSlotPrefab);
            go.transform.SetParent(rectContent, false);
            slot = go.GetComponent <UIHeroInfoSkillSlot>();
            skillSlotPool.Add(slot);
        }

        return(slot);
    }
Example #2
0
    void Show()
    {
        for (int i = 0; i < skillSlotPool.Count; i++)
        {
            skillSlotPool[i].gameObject.SetActive(false);
        }

        if (UIHeroInfo.Instance == null || UIHeroInfo.Instance.heroData == null)
        {
            return;
        }

        HeroData heroData = UIHeroInfo.Instance.heroData;

        //스킬 목록 갱신
        if (heroData.skillDataList.Count > 0)
        {
            for (int i = 0; i < heroData.skillDataList.Count; i++)
            {
                UIHeroInfoSkillSlot slot = CreateSkillSlot();
                slot.skillData = heroData.skillDataList[i];
            }
        }
        else if (heroData.baseData.territorySkillDataList.Count > 0)
        {
            for (int i = 0; i < heroData.baseData.territorySkillDataList.Count; i++)
            {
                UIHeroInfoSkillSlot slot = CreateSkillSlot();
                slot.heroData           = heroData;
                slot.territorySkillData = heroData.baseData.territorySkillDataList[i];
            }
        }



        int count = heroData.skillDataList.Count;

        SizeControl(count);
    }