private void Init() { UIHelper.AddButtonListener(Vars["select"], Select); mapInfo = new MapDataInfo(); mapInfo.SettingData(); var e = mapInfo.MapList; var rt = content.GetComponent <RectTransform>(); foreach (var map in e) { var size = rt.sizeDelta; size.Set(size.x, size.y + 300.0f); rt.sizeDelta = size; GameObject obj = Instantiate(Resources.Load <GameObject>("Prefabs/HomeScene/UI/StageSelectButton")); obj.GetComponent <SelectMapData>().SetUp(map.Value); obj.transform.SetParent(content); obj.transform.localPosition = sponStartPos; obj.transform.localScale = new Vector3(0.7f, 0.8f, 1.0f); sponStartPos.y -= 300; } }
void Start() { Vars["BgSlider"].GetComponent <Slider>().value = StageManager.Instance._bgVolume; Vars["FxSlider"].GetComponent <Slider>().value = StageManager.Instance._fxVolume; AnimMenuDown(); UIHelper.AddButtonListener(Vars["back"], () => AnimHide(ShowBackMenu)); }
protected override void Start() { base.Start(); UIHelper.AddButtonListener(Vars["menu1"], () => ShowStageInfo("Room")); UIHelper.AddButtonListener(Vars["menu2"], () => ShowStageInfo("Store")); UIHelper.AddButtonListener(Vars["menu3"], () => ShowStageInfo("PERoom")); UIHelper.AddButtonListener(Vars["back"], () => AnimHide(ShowBackMenu)); }
protected override void Start() { base.Start(); UIHelper.AddButtonListener(Vars["menu1"], () => ShowStageInfo("Library")); UIHelper.AddButtonListener(Vars["menu2"], () => ShowStageInfo("Auditorium")); UIHelper.AddButtonListener(Vars["menu3"], () => ShowStageInfo("Class")); UIHelper.AddButtonListener(Vars["back"], () => AnimHide(ShowBackMenu)); }
protected override void Start() { base.Start(); UIHelper.AddButtonListener(Vars["menu1"], () => AnimHide(() => ShowStageMenu("SchoolMenu"))); UIHelper.AddButtonListener(Vars["menu2"], () => AnimHide(() => ShowStageMenu("DormitoryMenu"))); UIHelper.AddButtonListener(Vars["menu3"], () => AnimHide(() => ShowStageMenu("ExteriorMenu"))); UIHelper.AddButtonListener(Vars["back"], () => AnimHide(ShowBackMenu)); }
protected override void Start() { _menuDown = DOTween.Sequence(); _menuDown.Append(GetComponent <RectTransform>().DOMoveY(0.0f, 1.0f)); _menuDown.SetEase(Ease.OutBounce); _menuDown.AppendCallback(AnimMenuHighlight); _menuDown.Play(); UIHelper.AddButtonListener(Vars["menu1"], () => AnimHide(ShowStageMenu)); UIHelper.AddButtonListener(Vars["menu2"], () => AnimHide(ShowCredit)); UIHelper.AddButtonListener(Vars["menu3"], () => AnimHide(ShowSetting)); }
void Start() { UIHelper.AddButtonListener(Vars["startButton"], () => { UIManager.OpenUI <PopupSample>("Prefab/PopupSample", UIManager.UIType.ClosingModal); }); UIHelper.AddButtonListener(Vars["changeSceneButton"], () => { string nextScene = SceneManager.GetActiveScene().name == "scene1" ? "scene2" : "scene1"; SceneManager.LoadScene(nextScene); }); UIHelper.SetText(Vars["titleText"], "scene name: " + SceneManager.GetActiveScene().name); }
// Use this for initialization void Start() { UIHelper.AddButtonListener(Vars["GameShop"], () => { SoundManager.Instance.PlaySound(0); GameObject.Find("SceneChangeManager(Clone)").GetComponent <SceneChangeManager>().ChangeScene(SceneIndex.eStoreScene); }); UIHelper.AddButtonListener(Vars["GamePlay"], () => { SoundManager.Instance.PlaySound(0); UIManager.OpenUI <StageSelect>("Prefabs/HomeScene/UI/StageSelect", UIManager.UIType.ClosingModal); }); UIHelper.AddButtonListener(Vars["RendMenu"], () => { SoundManager.Instance.PlaySound(0); GameObject.Find("SceneChangeManager(Clone)").GetComponent <SceneChangeManager>().ChangeScene(SceneIndex.eRendScene); }); }
// Use this for initialization void Start() { InventoryImage = GetComponent <Image>(); animator = GetComponent <Animator>(); scrollButton = GetComponent <Button>(); UIHelper.AddButtonListener(Vars["Furniture"], () => { SoundManager.Instance.PlaySound(0); GameObject.Find("FurnitureInventory").GetComponent <FurnitureInventory>().OpenInventory(); animator.SetTrigger("MoveRight"); scrollButton.interactable = false; }); UIHelper.AddButtonListener(Vars["Car"], () => { SoundManager.Instance.PlaySound(0); GameObject.Find("CarInventory").GetComponent <CarInventory>().OpenInventory(); animator.SetTrigger("MoveRight"); scrollButton.interactable = false; }); }
public override void Init() { UIHelper.AddButtonListener(Vars["Buy"], Buy); _Type = BoxType.CarBox; }
// Use this for initialization void Start() { UIHelper.AddButtonListener(Vars["ok"], Buy); UIHelper.AddButtonListener(Vars["cancel"], () => { GetComponent <Animator>().SetTrigger("down"); }); }
// Use this for initialization void Start() { UIHelper.AddButtonListener(Vars["Move"], FurnitureMove); UIHelper.AddButtonListener(Vars["Info"], InfoButton); UIHelper.AddButtonListener(Vars["Return"], ReturnButton); }
// Use this for initialization void Start() { UIHelper.AddButtonListener(Vars["SelectButton"], OnClickSelect); SetUpInvenTory(); }
// Use this for initialization void Start() { UIHelper.AddButtonListener(Vars["Put"], OnPutButton); UIHelper.AddButtonListener(Vars["Rotate"], Rotate); UIHelper.AddButtonListener(Vars["Cancel"], Cancel); }
void Start() { AnimMenuDown(); UIHelper.AddButtonListener(Vars["back"], () => AnimHide(ShowBackMenu)); }
private void Start() { UIHelper.AddButtonListener(Vars["acceptButton"], OnAccept); UIHelper.AddButtonListener(Vars["rejectButton"], OnReject); }