Example #1
0
    public override void OnInit()
    {
        base.OnInit();
        AddPropChangedNotify((int)MVCPropertyID.enMainPlayer, OnPropertyChanged);
        m_hpBar    = FindChildComponent <UIHPBar>("BarHP");
        m_switchCD = FindChildComponent <UILabel>("SwitchTime");
        m_headroot = FindChildComponent <UIPanel>("headroot");

        m_SwitchBarHP   = FindChildComponent <UIHPBar>("SwitchBarHP");
        m_SwitchBarHP_F = FindChildComponent <UIHPBar>("SwitchBarHP_F");
        m_SwitchCDbar   = FindChildComponent <UISlider>("SwitchCDbar");

        //角色死亡时的遮罩
        m_chiefDeadMask  = FindChild("MainMask");
        m_deputyDeadMask = FindChild("MinorMask");
        m_cdMask         = FindChild("CDMask");

        m_deputyObj   = FindChild("heroMinor");
        m_cdObj       = FindChild("CDFrame");
        m_chiefSprite = FindChildComponent <UITexture>("MainPortait");
//        m_chiefButton = FindChildComponent<UIButton>("MainPortait");
        m_deputySprite = FindChildComponent <UITexture>("MinorPortait");
//        m_deputyButton = FindChildComponent<UIButton>("MinorPortait");
        m_deputySprite_F = FindChildComponent <UITexture>("MinorPortait_F");

        tw_main  = FindChildComponent <TweenColor> ("Foreground");
        tw_minor = FindChildComponent <TweenColor> ("Foregroundblue_m");
//        m_spriteBaseChief = FindChildComponent<UISprite>("Sprite_swordBase", FindChildComponent<UIPanel>("swordFrame").gameObject);
//        m_spriteBaseDeputy = FindChildComponent<UISprite>("Sprite_swordBase", FindChildComponent<UIPanel>("swordFrame_Deputy").gameObject);
        //m_swordEffect = FindChildComponent<UIPanel>("Panel_swordEffect");
        //for (int i = 0; i < AllSoulsCount; i++)
        //{
        //    string str = "Sprite_soul" + (i + 1).ToString();
        //    m_soulList[i] = FindChild(str);
        //}
        //for (int j = 0; j < AllWordCount; j++)
        //{
        //    string str1 = "word" + (j + 1).ToString();
        //    m_wordChiefList[j] = FindChild(str1, m_spriteBaseChief.gameObject);
        //    m_wordDeputyList[j] = FindChild(str1, m_spriteBaseDeputy.gameObject);
        //}
        //m_animSouls = FindChildComponent<Animation>("Souls");
        //m_soulTimeLength = m_animSouls.GetClip("UIsword-souls-fly-01").length;

        GameObject obj = FindChild("LevelFrame");

        m_levelLabel = FindChildComponent <UILabel>("Label-level", obj);

        m_swordFrame        = FindChild("swordFrame");
        m_souls             = FindChild("Souls");
        m_swordframe_deputy = FindChild("swordFrame_Deputy");
    }
Example #2
0
 public override void OnInit()
 {
     base.OnInit();
     AddPropChangedNotify((int)MVCPropertyID.enBattlePropsManager, OnPropertyChanged);
     m_hpBar = FindChildComponent <UIHPBar>("BarControl");
 }
Example #3
0
 public override void OnInit()
 {
     base.OnInit();
     m_hpBar = FindChildComponent <UIHPBar>("BarControl");
 }
Example #4
0
 // Start is called before the first frame update
 void Awake()
 {
     instance = this;
 }