Example #1
0
        protected Component(UIGroup uiGroup, Vector2 position, Vector2 size)
        {
            // Create a gameobject with the CanvasRenderer component, so we can render as GUI
            GameObject = new GameObject();
            GameObject.AddComponent <CanvasRenderer>();
            // Make sure game object persists
            Object.DontDestroyOnLoad(GameObject);

            // Create a RectTransform with the desired size
            _transform = GameObject.AddComponent <RectTransform>();

            position = new Vector2(
                position.x / 1920f,
                position.y / 1080f
                );
            _transform.anchorMin = _transform.anchorMax = position;

            _transform.sizeDelta = size;

            GameObject.transform.SetParent(UIManager.UiGameObject.transform, false);

            _activeSelf = true;

            UiGroup = uiGroup;
            uiGroup?.AddComponent(this);
        }