void onClick_Friend_Btn(GameObject caster) { m_TeamInviteGridCreator.ClearAll(); Protocol.Instance.ReqFriendLevel();//消息返回后再创建 m_ePeopletype = TeamDataManager.PeopleType.Firend; CreateGrids(); }
void SetSelectStore(ETradeType tradeType) { //买 if (tradeType == ETradeType.ETradeType_Buy) { m_dicMallItem = DataManager.Manager <HomeDataManager>().BuyItemDic; m_lstHomeTradeTab = DataManager.Manager <HomeDataManager>().GetTabList(m_tradeType); m_dicHomeTradeTab = DataManager.Manager <HomeDataManager>().TabNameDic; m_label_AddRemove_Text.text = "购买数量:"; m_label_Obtain_Text.text = "消 耗:"; m_label_Btn_name.text = "购买"; } //卖 if (tradeType == ETradeType.ETradeType_Sell) { m_dicMallItem = DataManager.Manager <HomeDataManager>().SellItemDic; m_lstHomeTradeTab = DataManager.Manager <HomeDataManager>().GetTabList(m_tradeType); m_dicHomeTradeTab = DataManager.Manager <HomeDataManager>().TabNameDic; m_label_AddRemove_Text.text = "出售数量:"; m_label_Obtain_Text.text = "获 得:"; m_label_Btn_name.text = "出售"; } if (m_GridCreator != null) { m_GridCreator.ClearAll(); //清除所有格子 } CreateHomeTradeUI(); }