void Start() { RestartButton.interactable = false; InAnimation = false; if (LevelManager.Instance.showTutorial == true && LevelManager.Instance.levelsData.tutorialCompleted == false) { UICanvas_Ending.DOFade(0, 0.01f); TutorialManager.Instance.StartTutorial(); } else { if (!DontSpawnOnPlay) { TutorialManager.Instance.ButtonClick_EndTuto(); StartGame(LevelManager.Instance.currentSelectedLevel, LevelManager.Instance.currentSelectedWorld); } } UIGetter_Level.UpdateAll(); UIGetter_Moves.UpdateAll(); }
private void SetCurrentLevel(int newLevel) { currentLevel = newLevel; UIGetter_Level.UpdateAll(); }