private void GameStart()
    {
        ConfigManager.Load();

        Gate.LuaMgr.Exec("main.lua");

        UIGenerate.CreateUI("serverlist/serverlist", "serverlist", null);
    }
    private void OnMsgNotifyConnect(object obj)
    {
        TocNotifyConnect msg = (TocNotifyConnect)obj;

        if (msg == null)
        {
            return;
        }

        Debuger.Log("OnMsgNotifyConnect");
        ServerListUI.Instance.SetVisible(false);
        UIGenerate.CreateUI("testprotobuf3/testprotobuf3", "testprotobuf3", null);
    }
Example #3
0
    private void GameStart()
    {
        ConfigManager.Load();

        UIGenerate.CreateUI("serverlist/serverlist", "serverlist", null);
    }
Example #4
0
 private void GameStart()
 {
     UIGenerate.CreateUI("serverlist/serverlist", "serverlist", null);
 }