public void OnEnter(string prevState) { m_Canvas.enabled = false; //重置剩余可用塔 UIRemainTowerCount.ResetTowerCount(); UIGameLevel.AddLevel(); }
public override void OnEnter(string prevState = "") { ChangeState("Construct"); m_AudioManager.StartPlayMusic(); m_Canvas.enabled = true; m_StartLevelCanvas.enabled = true; m_ConstructUIController.Enable(); m_UIRangeIndicator.Visible(); UIRemainTowerCount.ResetTowerCount(); UIGameLevel.ResetLevel(); UIScore.Reset(); //防止无法生成怪物的情况 m_MonsterManager.isClearMode = false; }