/// <summary>
    /// 获取焦点
    /// </summary>
    /// <param name="moveType"></param>
    public void GetKeyDown(UIFocusPath.MoveType moveType)
    {
        Action <UIFocusPath.MoveType> MoveNextAction = (_moveType) =>
        {
            if (!nowUIFocus)
            {
                nowUIFocus = uiFocusPath.GetFirstFocus();
            }
            if (nowUIFocus)
            {
                UIFocus nextUIFocus = uiFocusPath.GetNewNextFocus(nowUIFocus, _moveType);
                if (nextUIFocus != null)
                {
                    nowUIFocus = nextUIFocus;
                }
                nowUIFocus.SetForcus();
            }
        };

        switch (moveType)
        {
        case UIFocusPath.MoveType.LEFT:
        case UIFocusPath.MoveType.RIGHT:
            MoveNextAction(moveType);
            break;

        case UIFocusPath.MoveType.OK:
            UIFocusButton uiFocusButton = nowUIFocus as UIFocusButton;
            if (uiFocusButton)
            {
                uiFocusButton.ClickThisButton();    //激活事件
            }
            break;
        }
    }
    /// <summary>
    /// 创建时输入名字状态的手柄输入检测
    /// </summary>
    /// <param name="keyType"></param>
    /// <param name="rockValue"></param>
    private void CreateNameInputType_HandleUpdate(UIManager.KeyType keyType, Vector2 rockValue)
    {
        if (nowNameInputFocus == null && nameInputUIFocusPath)
        {
            nowNameInputFocus = nameInputUIFocusPath.GetFirstFocus();
            if (nowNameInputFocus)
            {
                nowNameInputFocus.SetForcus();
            }
        }
        if (nowNameInputFocus)
        {
            //判断键位
            Action <UIFocusPath.MoveType> MoveFocusAction = (moveType) =>
            {
                UIFocus next = nameInputUIFocusPath.GetNewNextFocus(nowNameInputFocus, moveType);// uiFocusPath.GetNextFocus(nowFocus, moveType, true);
                if (next)
                {
                    nowNameInputFocus.LostForcus();
                    nowNameInputFocus = next;
                    nowNameInputFocus.SetForcus();
                }
            };
            switch (keyType)
            {
            case UIManager.KeyType.A:
                if (nowNameInputFocus)
                {
                    UIFocusButton     uiFocusButton     = nowNameInputFocus as UIFocusButton;
                    UIFocusInputField uiFocusInputField = nowNameInputFocus as UIFocusInputField;
                    if (uiFocusButton)
                    {
                        uiFocusButton.ClickThisButton();
                    }
                    else if (uiFocusInputField)
                    {
                        uiFocusInputField.EnterInputField();
                    }
                }
                break;

            case UIManager.KeyType.LEFT:
                MoveFocusAction(UIFocusPath.MoveType.LEFT);
                break;

            case UIManager.KeyType.RIGHT:
                MoveFocusAction(UIFocusPath.MoveType.RIGHT);
                break;

            case UIManager.KeyType.UP:
                MoveFocusAction(UIFocusPath.MoveType.UP);
                break;

            case UIManager.KeyType.DOWN:
                MoveFocusAction(UIFocusPath.MoveType.DOWN);
                break;
            }
        }
    }
    /// <summary>
    /// 创建时选择种族状态的手柄输入检测
    /// </summary>
    /// <param name="keyType"></param>
    /// <param name="rockValue"></param>
    private void CreateSelectRoleOfRaceType_HandleUpdate(UIManager.KeyType keyType, Vector2 rockValue)
    {
        if (nowRoleOfRaceFocus == null && roleOfRaceUIFocusPath)
        {
            nowRoleOfRaceFocus = roleOfRaceUIFocusPath.GetFirstFocus();
            if (nowRoleOfRaceFocus)
            {
                nowRoleOfRaceFocus.SetForcus();
            }
        }
        if (nowRoleOfRaceFocus)
        {
            //判断键位
            Action <UIFocusPath.MoveType> MoveFocusAction = (moveType) =>
            {
                UIFocus next = roleOfRaceUIFocusPath.GetNewNextFocus(nowRoleOfRaceFocus, moveType);// uiFocusPath.GetNextFocus(nowFocus, moveType, true);
                if (next)
                {
                    nowRoleOfRaceFocus = next;
                    CreateSelectRoleOfRaceUpdateNowFocus();
                }
            };
            switch (keyType)
            {
            case UIManager.KeyType.A:
                if (nowRoleOfRaceFocus)
                {
                    UIFocusButton uiFocusButton = nowRoleOfRaceFocus as UIFocusButton;
                    if (uiFocusButton)
                    {
                        uiFocusButton.ClickThisButton();
                    }
                }
                break;

            case UIManager.KeyType.LEFT:
                MoveFocusAction(UIFocusPath.MoveType.LEFT);
                break;

            case UIManager.KeyType.RIGHT:
                MoveFocusAction(UIFocusPath.MoveType.RIGHT);
                break;

            case UIManager.KeyType.UP:
                MoveFocusAction(UIFocusPath.MoveType.UP);
                break;

            case UIManager.KeyType.DOWN:
                MoveFocusAction(UIFocusPath.MoveType.DOWN);
                break;
            }
        }
    }
    /// <summary>
    /// 按键检测
    /// </summary>
    /// <param name="keyType"></param>
    /// <param name="rockValue"></param>
    private void Instance_KeyUpHandle(UIManager.KeyType keyType, Vector2 rockValue)
    {
        if (!fisrtKeyUP)
        {
            fisrtKeyUP = true;
            return;
        }
        if (UIAction.isSaving)
        {
            return;
        }
        Action <UIFocusPath.MoveType> MoveNextEndAction = (moveType) =>
        {
            if (nowUIFocus)
            {
                UIFocus uiFocus = uiFocusPath.GetNewNextFocus(nowUIFocus, moveType);
                if (uiFocus)
                {
                    nowUIFocus.LostForcus();
                    nowUIFocus = uiFocus;
                    nowUIFocus.SetForcus();
                }
            }
            else
            {
                nowUIFocus = uiFocusPath.GetFirstFocus();
                nowUIFocus.SetForcus();
            }
        };

        switch (keyType)
        {
        case UIManager.KeyType.A:
            UIFocusButton uiFocusButton = nowUIFocus as UIFocusButton;
            if (uiFocusButton)
            {
                uiFocusButton.ClickThisButton();
            }
            break;

        case UIManager.KeyType.UP:
            MoveNextEndAction(UIFocusPath.MoveType.UP);
            break;

        case UIManager.KeyType.DOWN:
            MoveNextEndAction(UIFocusPath.MoveType.DOWN);
            break;
        }
    }