Example #1
0
    private void BuildField(UIField f, out float fieldHeight)
    {
        fieldHeight = 0f;
        if (f == null)
        {
            return;
        }
        string         fieldTypeName    = f.GetType().Name;
        int            fieldPrefabIndex = Array.IndexOf(FieldTypeNames, fieldTypeName);
        UIFieldBuilder prefab           = fieldPrefabIndex >= 0 && fieldPrefabIndex < fieldPrefabs.Length ? fieldPrefabs[fieldPrefabIndex] : null;

        if (prefab == null)
        {
            return;
        }
        UIFieldBuilder fieldInstance = Instantiate(prefab, fieldInstancesRoot);

        fieldInstance.CurrentField = f;
        fieldHeight = prefab.GetComponent <RectTransform>().rect.height;
        fieldInstances.Add(fieldInstance);
    }
Example #2
0
    private void Awake()
    {
        if (arrayRoot != null)
        {
            arrayContainer = arrayRoot.parent.GetComponent <RectTransform>();
            UIFieldBuilder[] initInputs = arrayRoot.GetComponentsInChildren <UIFieldBuilder>(true);
            if (initInputs.Length > 0)
            {
                for (int i = 1, iend = initInputs.Length; i < iend; i++)
                {
                    Destroy(initInputs[i].gameObject);
                }
                UIFieldBuilder inputModel = initInputs[0];
                itemFieldBuilders = new List <UIFieldBuilder> {
                    inputModel
                };
                inputModel.gameObject.SetActive(false);
                fieldHeight = inputModel.GetComponent <RectTransform>().rect.height;
            }
            minScrollY = arrayRoot.anchoredPosition.y;
        }

        if (removeItemButton != null)
        {
            accurateRemoveItemButton      = removeItemButton.GetComponent <UIAccurateButton>();
            removeItemButton.interactable = false;
        }

        if (upButton != null)
        {
            accurateUpButton      = upButton.GetComponent <UIAccurateButton>();
            upButton.interactable = false;
        }

        if (downButton != null)
        {
            accurateDownButton      = downButton.GetComponent <UIAccurateButton>();
            downButton.interactable = false;
        }
    }