/// <summary>
    /// Sets the UI with the current language
    /// </summary>
    public void SetTranslatedUI()
    {
        UIMainApp ui = DataStore.uiLanguage.uiMainApp;

        deploymentHeading.text     = ui.deploymentHeading;
        reservedBtn.text           = ui.reservedBtn;
        allyBtn.text               = ui.allyBtn;
        enemyBtn.text              = ui.enemyBtn;
        randomBtn.text             = ui.randomBtn;
        modThreatHeading.text      = ui.modThreatHeading;
        applyBtn.text              = ui.applyBtn;
        roundHeading.text          = ui.roundHeading;
        depTypeHeading.text        = ui.depTypeHeading;
        eventHeading.text          = ui.eventHeading;
        randomHeading.text         = ui.randomHeading;
        randomConfirmBtn.text      = ui.confirm;
        randomCancelBtn.text       = ui.cancel;
        maxThreatHeading.text      = ui.maxThreatHeading;
        endRoundBtn.text           = ui.endRoundBtn;
        fameHeading.text           = ui.fameHeading;
        awardsHeading.text         = ui.awardsHeading;
        fameContinueBtn.text       = ui.continueBtn;
        deploymentContinueBtn.text = ui.continueBtn;
        onslaughtDeploy.text       = ui.deploy;
        landingDeploy1.text        = ui.deploy;
        landingDeploy2.text        = ui.deploy;
        chooserCloseBtn.text       = ui.close;
        infoContinueBtn.text       = ui.continueBtn;
        zoomCloseBtn.text          = ui.close;
        activateContinueBtn.text   = ui.continueBtn;
        eventContinueBtn.text      = ui.continueBtn;

        fame1UC.text              = ui.fame1UC;
        fame2UC.text              = ui.fame2UC;
        fameItem1UC.text          = ui.fameItem1UC;
        fameItem2UC.text          = ui.fameItem2UC;
        debugThreatUC.text        = ui.debugThreatUC;
        debugDepModUC.text        = ui.debugDepModUC;
        debugDepHandUC.text       = ui.debugDepHandUC;
        debugContinueBtn.text     = ui.continueBtn;
        reinforceWarningUC.text   = ui.reinforceWarningUC;
        deploymentWarningUC.text  = ui.deploymentWarningUC;
        depWarningUC.text         = ui.reinforceWarningUC;
        onslaughtIncreasedUC.text = ui.threatIncreasedUC;
        landingIncreasedUC.text   = ui.threatIncreasedUC;
        reinforceIncreasedUC.text = ui.threatIncreasedUC;
        calmMessageUC.text        = ui.calmMessageUC;
        optionDeployment.text     = ui.optionalDeployment;

        UIExpansions uie = DataStore.uiLanguage.uiExpansions;

        coreHeading.text   = uie.core;
        twinHeading.text   = uie.twin;
        hothHeading.text   = uie.hoth;
        bespinHeading.text = uie.bespin;
        jabbaHeading.text  = uie.jabba;
        empireHeading.text = uie.empire;
        lothalHeading.text = uie.lothal;
        otherHeading.text  = uie.other;
    }
Example #2
0
    /// <summary>
    /// Sets the UI with the current language
    /// </summary>
    public void SetTranslatedUI()
    {
        UISetup ui = DataStore.uiLanguage.uiSetup;

        settingsHeader.text        = ui.settingsHeading;
        chooseMissionBtn.text      = ui.chooseMission;
        viewCardBtn.text           = ui.viewCardBtn;
        missionInfoBtn.text        = ui.missionInfoBtn;
        threatLevel.text           = ui.threatLevelHeading;
        addtlThreat.text           = ui.addtlThreatHeading;
        deploymentHeader.text      = ui.deploymentHeading;
        opdepBtn.text              = ui.no;
        difficultyBtn.text         = ui.difficulty;
        imperialsHeader.text       = ui.imperials;
        mercenariesHeader.text     = ui.mercenaries;
        adaptiveHeader.text        = ui.adaptive;
        groupsHeading.text         = ui.groupsHeading;
        initialBtn.text            = ui.choose;
        reservedBtn.text           = ui.choose;
        villainsBtn.text           = ui.choose;
        ignoredBtn.text            = ui.choose;
        initialHeading.text        = ui.initialHeading;
        reservedHeading.text       = ui.reservedHeading;
        villainsHeading.text       = ui.villainsHeading;
        ignoredHeading.text        = ui.ignoredHeading;
        addHeroBtn.text            = ui.addHero;
        addAllyBtn.text            = ui.addAlly;
        threatCostHeading.text     = ui.threatCostHeading;
        threatCostBtn.text         = ui.no;
        cancelBtn.text             = ui.cancel;
        continueBtn.text           = ui.continueBtn;
        adaptiveInfo.text          = ui.adaptiveInfoUC;
        enemyChooserHeading.text   = ui.enemyChooser;
        missionChooserHeading.text = ui.missionChooser;
        enemyBackBtn.text          = ui.back;
        missionBackBtn.text        = ui.back;
        heroAllyBackBtn.text       = ui.back;
        zoomBackBtn.text           = ui.back;
        enemyZoomBtn.text          = ui.zoom;
        chooseHeroesHeading.text   = ui.chooseHeroesHeading;
        heroBackBtn.text           = ui.back;

        UIExpansions uie = DataStore.uiLanguage.uiExpansions;

        coreHeading.text   = uie.core;
        twinHeading.text   = uie.twin;
        hothHeading.text   = uie.hoth;
        bespinHeading.text = uie.bespin;
        jabbaHeading.text  = uie.jabba;
        empireHeading.text = uie.empire;
        lothalHeading.text = uie.lothal;
        otherHeading.text  = uie.other;
    }
    private void SetTranslatedUI()
    {
        UITitle ui = DataStore.uiLanguage.uiTitle;

        uiMenuHeader.text  = ui.menuHeading;
        uiNewGameBtn.text  = ui.newGameBtn;
        uiContinueBtn.text = ui.continueBtn;
        uiCampaignBtn.text = ui.campaignsBtn;
        uiOptionsBtn.text  = ui.optionsBtn;
        donateText.text    = ui.supportUC;
        docsText.text      = ui.docsUC;

        //expansion text
        UIExpansions uie = DataStore.uiLanguage.uiExpansions;

        bespinExp.text = uie.bespin;
        hothExp.text   = uie.hoth;
        jabbaExp.text  = uie.jabba;
        empireExp.text = uie.empire;
        lothalExp.text = uie.lothal;
        twinExp.text   = uie.twin;
    }