public void Show() { effectPlayer = transform.GetComponent<UIEffectPlayer>(); if (effectPlayer != null) { effectPlayer.ShowEffect(); playingState = UIWindowStateEnum.PlayingShowEffect; } }
public override void OnCreate() { base.OnCreate(); m_dialogText = GetChildComponent <AocTypewriterEffect>("DialogText"); m_leftHeadSprite = GetChildComponent <UISprite>("LeftHead"); m_rightHeadSprite = GetChildComponent <UISprite>("RightHead"); m_dialogBoardSprite = GetChildComponent <UISprite>("DialogBoard"); m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent <UIEffectPlayer>(); m_pointer = GameObject.Find("FTUEPointer"); m_pointerSprite = m_pointer.GetComponent <UISprite>(); m_pointer.SetActive(false); m_gameAreaTrans = GameObject.Find("GameArea").transform; m_clickLabel = GetChildComponent <UILabel>("ClickLabel"); m_dialogTrans = mUIObject.transform.FindChild("DialogBoard"); m_pressReceiver = m_dialogTrans.GetComponent <PressReceiver>(); for (int i = 0; i < 9; ++i) { m_pic[i] = GetChildComponent <UISprite>("Picture" + (i + 1).ToString()); } }
public override void OnCreate() { base.OnCreate(); m_dialogText = GetChildComponent<AocTypewriterEffect>("DialogText"); m_leftHeadSprite = GetChildComponent<UISprite>("LeftHead"); m_rightHeadSprite = GetChildComponent<UISprite>("RightHead"); m_dialogBoardSprite = GetChildComponent<UISprite>("DialogBoard"); m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent<UIEffectPlayer>(); m_pointer = GameObject.Find("FTUEPointer"); m_pointerSprite = m_pointer.GetComponent<UISprite>(); m_pointer.SetActive(false); m_gameAreaTrans = GameObject.Find("GameArea").transform; m_clickLabel = GetChildComponent<UILabel>("ClickLabel"); m_dialogTrans = mUIObject.transform.FindChild("DialogBoard"); m_pressReceiver = m_dialogTrans.GetComponent<PressReceiver>(); for (int i=0; i<9; ++i) { m_pic[i] = GetChildComponent<UISprite>("Picture" + (i+1).ToString()); } }
public override void OnCreate() { base.OnCreate(); m_dialogText = GetChildComponent<AocTypewriterEffect>("DialogText"); m_head1Sprite = GetChildComponent<UISprite>("LeftHead"); m_head2Sprite = GetChildComponent<UISprite>("RightHead"); m_dialogBoardSprite = GetChildComponent<UISprite>("DialogBoard"); m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent<UIEffectPlayer>(); m_backPic = GetChildComponent<UISprite>("Background"); m_itemBoard = GetChildComponent<UISprite>("ItemBoard"); m_clickSprite = GetChildComponent<UISprite>("ClickSprite"); m_pressReceiver = m_dialogBoardSprite.transform.GetComponent<PressReceiver>(); AddChildComponentMouseClick("SkipBtn", delegate() { EndDialog(); }); //解析DialogEvent配置文件 string eventContent = ResourceManager.Singleton.LoadTextFile("DialogEvent"); //解析Dialog配置文件//////////////////////////////////////////////////////////////////////// StringReader sr = new StringReader(eventContent); string line = sr.ReadLine(); while (line != null) { if (line.Contains("//")) { line = sr.ReadLine(); continue; } if (string.IsNullOrEmpty(line)) { line = sr.ReadLine(); continue; } string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries); if (values.Length > 0) { int curStageNum = System.Convert.ToInt32(values[0]); DialogTriggerPos triggerPos = (DialogTriggerPos)System.Convert.ToInt32(values[1]); DialogEvent data = new DialogEvent(); data.dialogGroupNum = System.Convert.ToInt32(values[2]); data.need3Star = (values[2] == "Y"); data.backPic = values[3]; data.triggerPos = triggerPos; m_dialogEventMap.Add(new KeyValuePair<int, DialogTriggerPos>(curStageNum, triggerPos), data); //添加对话数据 } line = sr.ReadLine(); } sr.Close(); string content = ResourceManager.Singleton.LoadTextFile("Dialog"); //解析Dialog配置文件//////////////////////////////////////////////////////////////////////// sr = new StringReader(content); line = sr.ReadLine(); int curDialogGroupNum = -1; List<DialogData> curDialogGroup = new List<DialogData>(); while (line != null) { if (line.Contains("//")) { line = sr.ReadLine(); continue; } if (string.IsNullOrEmpty(line)) { line = sr.ReadLine(); continue; } string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries); if (values.Length > 0) { int num = System.Convert.ToInt32(values[0]); if(curDialogGroupNum == -1) { curDialogGroupNum = num; m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup); } else if (num != curDialogGroupNum) //若数字变化了,新加一组对话 { curDialogGroup = new List<DialogData>(); //重新创建一个对话组数据 curDialogGroupNum = num; //更改当前在编的对话组数字 m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup); } DialogData data = new DialogData(); data.activeLeftHead = (values[1] == "L"); data.headLeft = values[2]; data.headRight = values[3]; data.itemSprite = values[4]; data.speed = System.Convert.ToInt32(values[5]); data.content = values[6]; data.content.Replace('_', ' '); //下划线替换成空格 curDialogGroup.Add(data); //添加对话数据 } line = sr.ReadLine(); } sr.Close(); }
public override void OnCreate() { base.OnCreate(); m_dialogText = GetChildComponent <AocTypewriterEffect>("DialogText"); m_head1Sprite = GetChildComponent <UISprite>("LeftHead"); m_head2Sprite = GetChildComponent <UISprite>("RightHead"); m_dialogBoardSprite = GetChildComponent <UISprite>("DialogBoard"); m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent <UIEffectPlayer>(); m_backPic = GetChildComponent <UISprite>("Background"); m_itemBoard = GetChildComponent <UISprite>("ItemBoard"); m_clickSprite = GetChildComponent <UISprite>("ClickSprite"); m_pressReceiver = m_dialogBoardSprite.transform.GetComponent <PressReceiver>(); AddChildComponentMouseClick("SkipBtn", delegate() { EndDialog(); }); //解析DialogEvent配置文件 string eventContent = ResourceManager.Singleton.LoadTextFile("DialogEvent"); //解析Dialog配置文件//////////////////////////////////////////////////////////////////////// StringReader sr = new StringReader(eventContent); string line = sr.ReadLine(); while (line != null) { if (line.Contains("//")) { line = sr.ReadLine(); continue; } if (string.IsNullOrEmpty(line)) { line = sr.ReadLine(); continue; } string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries); if (values.Length > 0) { int curStageNum = System.Convert.ToInt32(values[0]); DialogTriggerPos triggerPos = (DialogTriggerPos)System.Convert.ToInt32(values[1]); DialogEvent data = new DialogEvent(); data.dialogGroupNum = System.Convert.ToInt32(values[2]); data.need3Star = (values[2] == "Y"); data.backPic = values[3]; data.triggerPos = triggerPos; m_dialogEventMap.Add(new KeyValuePair <int, DialogTriggerPos>(curStageNum, triggerPos), data); //添加对话数据 } line = sr.ReadLine(); } sr.Close(); string content = ResourceManager.Singleton.LoadTextFile("Dialog"); //解析Dialog配置文件//////////////////////////////////////////////////////////////////////// sr = new StringReader(content); line = sr.ReadLine(); int curDialogGroupNum = -1; List <DialogData> curDialogGroup = new List <DialogData>(); while (line != null) { if (line.Contains("//")) { line = sr.ReadLine(); continue; } if (string.IsNullOrEmpty(line)) { line = sr.ReadLine(); continue; } string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries); if (values.Length > 0) { int num = System.Convert.ToInt32(values[0]); if (curDialogGroupNum == -1) { curDialogGroupNum = num; m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup); } else if (num != curDialogGroupNum) //若数字变化了,新加一组对话 { curDialogGroup = new List <DialogData>(); //重新创建一个对话组数据 curDialogGroupNum = num; //更改当前在编的对话组数字 m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup); } DialogData data = new DialogData(); data.activeLeftHead = (values[1] == "L"); data.headLeft = values[2]; data.headRight = values[3]; data.itemSprite = values[4]; data.speed = System.Convert.ToInt32(values[5]); data.content = values[6]; data.content.Replace('_', ' '); //下划线替换成空格 curDialogGroup.Add(data); //添加对话数据 } line = sr.ReadLine(); } sr.Close(); }