public void OnSubClick() { if (images.Count == 0) { return; } //int removeIndex = Random.Range(0, images.Count - 1); int removeIndex = 0; UIDynamicRawImage obj = images[removeIndex]; images.RemoveAt(removeIndex); GameObject.Destroy(obj.transform.parent.parent.gameObject); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); UIDynamicRawImage myScript = (UIDynamicRawImage)target; GUILayout.Space(5); EditorGUILayout.LabelField("--------------------------------------------------------------------------------------------------------------------"); GUILayout.Space(5); myScript.mGroup = (DynamicAtlasGroup)EditorGUILayout.EnumPopup("Group", myScript.mGroup); EditorGUILayout.LabelField("Texture Path", myScript.currentPath); GUILayout.Space(5); if (EditorApplication.isPlaying) { if (GUILayout.Button("Show DynamicAtlas")) { DynamicAtlasWindow.ShowWindow(myScript.mGroup); } } else { if ((lastTexture != myScript.texture) || (myScript.texture != null && myScript.currentPath == null)) { lastTexture = myScript.texture; string path = AssetDatabase.GetAssetPath(myScript.texture); myScript.currentPath = path; } if (myScript.texture == null) { lastTexture = null; myScript.currentPath = null; } else { if (String.IsNullOrEmpty(myScript.currentPath)) { string path = AssetDatabase.GetAssetPath(myScript.texture); // Debug.Log($"myScript.currentPath:{myScript.currentPath} path:{path}"); myScript.currentPath = path; } } } EditorGUILayout.LabelField("--------------------------------------------------------------------------------------------------------------------"); EditorGUILayout.LabelField("--------------------------------------------------------------------------------------------------------------------"); }
public void OnAddClick() { index++; var item = imageParent.AddChild(image.gameObject); var pos = image.transform.localPosition; item.transform.localPosition = new Vector3(pos.x + (index + 1) * 100, pos.y + (index + 1) * 100, 0); UIDynamicRawImage data = item.transform.Find("RawImage/DynamicImage").GetComponent <UIDynamicRawImage>(); string imageName = paths[pathIndex]; data.SetImage(imageName); data.gameObject.name = imageName; pathIndex++; if (pathIndex >= paths.Count) { pathIndex = 0; } images.Add(data); }