Example #1
0
    void CreateDungeonItem(UIDungeonInfo info)
    {
        GameObject dungeon = Instantiate(dungeonPrefab, dungeonList.transform, false);

        dungeon.GetComponent <DungeonSelectItemUI>().SetDungeonInfo(info);
        dungeon.GetComponent <DungeonSelectItemUI>().SetDungeonSelectListener(this);
    }
Example #2
0
    void UpdateDungeonItem(int index, UIDungeonInfo info)
    {
        GameObject dungeon = dungeonList.transform.GetChild(index).gameObject;

        dungeon.GetComponent <DungeonSelectItemUI>().SetDungeonInfo(info);
        dungeon.SetActive(true);
    }
Example #3
0
 public void SetDungeonInfo(UIDungeonInfo info)
 {
     dungeonName.text  = info.stageName;
     dungeonLevel.text = "Level " + info.stageLvMin + " ~ " + info.stageLvMax;
 }
Example #4
0
 void UpdateLevelList(UIDungeonInfo info)
 {
 }
Example #5
0
 public void ShowLevelList(UIDungeonInfo info)
 {
     dungeonList.SetActive(false);
     levelList.SetActive(true);
     UpdateLevelList(info);
 }