public GameObject CreateTreasureBox(UIDropAnnounce.COLOR color) { switch (color) { case UIDropAnnounce.COLOR.NORMAL: return(RealizeTreasureBox(dropNCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemBoxN)); case UIDropAnnounce.COLOR.DELIVERY: return(RealizeTreasureBox(dropHNCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemBoxHN)); case UIDropAnnounce.COLOR.RARE: return(RealizeTreasureBox(dropRCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemBoxR)); case UIDropAnnounce.COLOR.LOUNGE: return(RealizeTreasureBox(dropLoungeCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemLoungeShare)); case UIDropAnnounce.COLOR.SP_N: return(RealizeTreasureBox(dropSPNCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemBoxSPN)); case UIDropAnnounce.COLOR.SP_HN: return(RealizeTreasureBox(dropSPHNCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemBoxSPHN)); case UIDropAnnounce.COLOR.SP_R: return(RealizeTreasureBox(dropSPRCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemBoxSPR)); case UIDropAnnounce.COLOR.HALLOWEEN: return(RealizeTreasureBox(dropHalloweenCaches, MonoBehaviourSingleton <InGameLinkResourcesField> .I.dropItemHalloween)); default: return(null); } }
} //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) public static FieldDropObject Create(Coop_Model_EnemyDefeat model, List <InGameManager.DropDeliveryInfo> deliveryList, List <InGameManager.DropItemInfo> itemList) { if (itemList.Count <= 0 && deliveryList.Count <= 0) { return(null); } UIDropAnnounce.COLOR color = GetColor(model, deliveryList); return(CreateTreasureBox(model, deliveryList, itemList, color)); }
public static FieldDropObject CreateTreasureBox(Coop_Model_EnemyDefeat model, List <InGameManager.DropDeliveryInfo> deliveryList, List <InGameManager.DropItemInfo> itemList, UIDropAnnounce.COLOR color) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) GameObject val = MonoBehaviourSingleton <InGameManager> .I.CreateTreasureBox(color); FieldDropObject fieldDropObject = val.GetComponent <FieldDropObject>(); if (fieldDropObject == null) { fieldDropObject = val.AddComponent <FieldDropObject>(); } fieldDropObject.itemInfo = itemList; fieldDropObject.deliveryInfo = deliveryList; fieldDropObject.rewardId = model.rewardId; fieldDropObject.isRare = (color == UIDropAnnounce.COLOR.RARE); Vector3 zero = Vector3.get_zero(); if (MonoBehaviourSingleton <InGameSettingsManager> .IsValid()) { InGameSettingsManager.FieldDropItem fieldDrop = MonoBehaviourSingleton <InGameSettingsManager> .I.fieldDrop; float value = Random.get_value(); float value2 = Random.get_value(); float value3 = Random.get_value(); float num = (!(Random.get_value() > 0.5f)) ? 1f : (-1f); float num2 = (!(Random.get_value() > 0.5f)) ? 1f : (-1f); zero._002Ector(Mathf.Lerp(fieldDrop.offsetMin.x, fieldDrop.offsetMax.x, value) * num, Mathf.Lerp(fieldDrop.offsetMin.y, fieldDrop.offsetMax.y, value2), Mathf.Lerp(fieldDrop.offsetMin.z, fieldDrop.offsetMax.z, value3) * num2); } Vector3 val2 = default(Vector3); val2._002Ector((float)model.x, 0f, (float)model.z); Vector3 target = val2 + zero; int obstacleMask = AIUtility.GetObstacleMask(); RaycastHit hit = default(RaycastHit); if (AIUtility.RaycastForTargetPos(val2, target, obstacleMask, out hit)) { Vector3 point = hit.get_point(); float x = point.x; float y = target.y; Vector3 point2 = hit.get_point(); target._002Ector(x, y, point2.z); } fieldDropObject.Drop(val2, target); return(fieldDropObject); }
private static UIDropAnnounce.COLOR GetColor(Coop_Model_EnemyDefeat model, List <InGameManager.DropDeliveryInfo> deliveryList) { UIDropAnnounce.COLOR cOLOR = UIDropAnnounce.COLOR.NORMAL; if (!model.dropLoungeShare) { switch (model.boxType) { case 1: return(UIDropAnnounce.COLOR.SP_N); case 2: return(UIDropAnnounce.COLOR.SP_HN); case 3: return(UIDropAnnounce.COLOR.SP_R); case 4: return(UIDropAnnounce.COLOR.HALLOWEEN); default: { int i = 0; for (int count = model.dropIds.Count; i < count; i++) { if (cOLOR == UIDropAnnounce.COLOR.NORMAL) { switch (model.dropTypes[i]) { case 5: cOLOR = UIDropAnnounce.COLOR.RARE; break; case 4: { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData((uint)model.dropItemIds[i]); if (equipItemData != null && GameDefine.IsRare(equipItemData.rarity)) { cOLOR = UIDropAnnounce.COLOR.RARE; } break; } default: { ItemTable.ItemData itemData = Singleton <ItemTable> .I.GetItemData((uint)model.dropItemIds[i]); if (itemData != null && GameDefine.IsRare(itemData.rarity)) { cOLOR = UIDropAnnounce.COLOR.RARE; } break; } } } } if (deliveryList.Count > 0 && cOLOR == UIDropAnnounce.COLOR.NORMAL) { cOLOR = UIDropAnnounce.COLOR.DELIVERY; } return(cOLOR); } } } return(UIDropAnnounce.COLOR.LOUNGE); }