/// <summary>
    /// Backwards compatibility.
    /// </summary>
    void Awake()
    {
        // Legacy functionality support for backwards compatibility
        if (panel != null)
        {
            if (draggablePanel == null)
            {
                draggablePanel = panel.GetComponent<UIDraggablePanelEx>();

                if (draggablePanel == null)
                {
                    draggablePanel = panel.gameObject.AddComponent<UIDraggablePanelEx>();
                }
            }
            panel = null;
        }
    }
    // Use this for first initialization
    void Awake()
    {
        // init friend list
        friendList = new List<FriendInfo>();
        for( int i=0; i<1000; i++ )
        {
            FriendInfo friendInfo = new FriendInfo( i, i.ToString(), "dummy_name_" + i.ToString() );
            friendList.Add( friendInfo );
        }

        friendList.Sort( SortByRank );

        // draggable panel init
        dragPanel = GetComponentInChildren<UIDraggablePanelEx>() as UIDraggablePanelEx;
        grid = GetComponentInChildren<UIGridEx>() as UIGridEx;

        FillGrid ();
    }
Example #3
0
 /// <summary>
 /// Cache the transform.
 /// </summary>
 void Start()
 {
     mPanel = GetComponent<UIPanel>();
     mDrag = GetComponent<UIDraggablePanelEx>();
     mTrans = transform;
 }
 /// <summary>
 /// Automatically find the draggable panel if possible.
 /// </summary>
 void Start()
 {
     if (draggablePanel == null)
     {
         draggablePanel = NGUITools.FindInParents<UIDraggablePanelEx>(gameObject);
     }
 }