/// <summary> /// Create a plane on which we will be performing the dragging. /// </summary> void OnPress(bool pressed) { if (enabled && NGUITools.GetActive(gameObject) && draggablePanel != null) { draggablePanel.Press(pressed); } }
/// <summary> /// Create a plane on which we will be performing the dragging. /// </summary> void OnPress(bool pressed) { if (enabled && gameObject.active && draggablePanel != null) { draggablePanel.Press(pressed); } }
/// <summary> /// Create a plane on which we will be performing the dragging. /// </summary> void OnPress(bool pressed) { #pragma warning disable 0618 if (enabled && gameObject.active && draggablePanel != null) { draggablePanel.Press(pressed); } #pragma warning restore 0618 }