Example #1
0
 public override void initialize()
 {
     createWindow(Program.I().remaster_deckManager);
     deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>();
     UIHelper.registEvent(gameObject, "exit_", onClickExit);
     superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
     superScrollView.selectedAction = onSelected;
     UIHelper.registEvent(gameObject, "sort_", onSort);
     setSortLable();
     UIHelper.registEvent(gameObject, "edit_", onEdit);
     UIHelper.registEvent(gameObject, "new_", onNew);
     UIHelper.registEvent(gameObject, "dispose_", onDispose);
     UIHelper.registEvent(gameObject, "copy_", onCopy);
     UIHelper.registEvent(gameObject, "rename_", onRename);
     UIHelper.registEvent(gameObject, "code_", onCode);
     //UIHelper.registEvent(gameObject, "search_", onSearch);
     searchInput = UIHelper.getByName <UIInput>(gameObject, "search_");
     superScrollView.install();
     for (int i = 0; i < quickCards.Length; i++)
     {
         quickCards[i] = deckPanel.createCard();
         quickCards[i].relayer(i);
     }
     SetActiveFalse();
 }
Example #2
0
 public override void initialize()
 {
     gameObject = create
                  (
         Program.I().new_ui_cardDescription,
         Program.camera_main_2d.ScreenToWorldPoint(new Vector3(-256, Screen.height / 2, 600)),
         new Vector3(0, 0, 0),
         true,
         Program.ui_back_ground_2d
                  );
     picLoader             = gameObject.AddComponent <cardPicLoader>();
     picLoader.code        = 0;
     picLoader.uiTexture   = UIHelper.getByName <UITexture>(gameObject, "pic_");
     picLoader.loaded_code = -1;
     resizer          = UIHelper.getByName <UIDragResize>(gameObject, "resizer");
     underSprite      = UIHelper.getByName <UITexture>(gameObject, "under_");
     description      = UIHelper.getByName <UITextList>(gameObject, "description_");
     cardShowerWidget = UIHelper.getByName <UIWidget>(gameObject, "card_shower");
     monitor          = UIHelper.getByName <UIPanel>(gameObject, "monitor");
     deckPanel        = gameObject.GetComponentInChildren <UIDeckPanel>();
     line             = UIHelper.getByName(gameObject, "line");
     UIHelper.registEvent(gameObject, "pre_", onPre);
     UIHelper.registEvent(gameObject, "next_", onNext);
     UIHelper.registEvent(gameObject, "big_", onb);
     UIHelper.registEvent(gameObject, "small_", ons);
     UIHelper.registEvent(gameObject, "wiki_", onwiki);
     UIHelper.registEvent(gameObject, "reset_", onReset);
     picSprite  = UIHelper.getByName <UITexture>(gameObject, "pic_");
     lineSprite = UIHelper.getByName <UISprite>(gameObject, "line");
     try
     {
         description.textLabel.fontSize = int.Parse(Config.Get("fontSize", "24"));
     }
     catch (System.Exception e)
     {
     }
     read();
     myGraveStr    = InterString.Get("我方墓地:");
     myExtraStr    = InterString.Get("我方额外:");
     myBanishedStr = InterString.Get("我方除外:");
     opGraveStr    = InterString.Get("[8888FF]对方墓地:[-]");
     opExtraStr    = InterString.Get("[8888FF]对方额外:[-]");
     opBanishedStr = InterString.Get("[8888FF]对方除外:[-]");
     for (int i = 0; i < quickCards.Length; i++)
     {
         quickCards[i] = deckPanel.createCard();
         quickCards[i].relayer(i);
     }
     monitor.gameObject.SetActive(false);
 }
Example #3
0
    public override void initialize()
    {
        gameObjectDeckCategory = create
                                 (
            Program.I().new_ui_deckCategory,
            Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height * 2f, 0)),
            new Vector3(0, 0, 0),
            false,
            Program.ui_main_2d
                                 );
        UIHelper.registEvent(gameObjectDeckCategory, "exit_", onDeckCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "new_", onNewCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "rename_", onRenameCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "delete_", onDeleteCategory);
        UIHelper.registEvent(gameObjectDeckCategory, "decks", deckCategory);
        decksList = UIHelper.getByName <UIPopupList>(gameObjectDeckCategory, "decks");

        createWindow(Program.I().remaster_deckManager);
        deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>();
        UIHelper.registEvent(gameObject, "exit_", onClickExit);
        superScrollView = gameObject.GetComponentInChildren <UIselectableList>();
        superScrollView.selectedAction = onSelected;
        UIHelper.registEvent(gameObject, "sort_", onSort);
        setSortLable();
        UIHelper.registEvent(gameObject, "edit_", onEdit);
        UIHelper.registEvent(gameObject, "new_", onNew);
        UIHelper.registEvent(gameObject, "dispose_", onDispose);
        UIHelper.registEvent(gameObject, "copy_", onCopy);
        UIHelper.registEvent(gameObject, "rename_", onRename);
        UIHelper.registEvent(gameObject, "code_", onCode);
        UIHelper.registEvent(gameObject, "category_", onDeckCategory);
        searchInput = UIHelper.getByName <UIInput>(gameObject, "search_");
        superScrollView.install();
        for (int i = 0; i < quickCards.Length; i++)
        {
            quickCards[i] = deckPanel.createCard();
            quickCards[i].relayer(i);
        }
        loadCategory();
        SetActiveFalse();
    }