public override void initialize() { createWindow(Program.I().remaster_deckManager); deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>(); UIHelper.registEvent(gameObject, "exit_", onClickExit); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; UIHelper.registEvent(gameObject, "sort_", onSort); setSortLable(); UIHelper.registEvent(gameObject, "edit_", onEdit); UIHelper.registEvent(gameObject, "new_", onNew); UIHelper.registEvent(gameObject, "dispose_", onDispose); UIHelper.registEvent(gameObject, "copy_", onCopy); UIHelper.registEvent(gameObject, "rename_", onRename); UIHelper.registEvent(gameObject, "code_", onCode); //UIHelper.registEvent(gameObject, "search_", onSearch); searchInput = UIHelper.getByName <UIInput>(gameObject, "search_"); superScrollView.install(); for (int i = 0; i < quickCards.Length; i++) { quickCards[i] = deckPanel.createCard(); quickCards[i].relayer(i); } SetActiveFalse(); }
public override void initialize() { gameObject = create ( Program.I().new_ui_cardDescription, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(-256, Screen.height / 2, 600)), new Vector3(0, 0, 0), true, Program.ui_back_ground_2d ); picLoader = gameObject.AddComponent <cardPicLoader>(); picLoader.code = 0; picLoader.uiTexture = UIHelper.getByName <UITexture>(gameObject, "pic_"); picLoader.loaded_code = -1; resizer = UIHelper.getByName <UIDragResize>(gameObject, "resizer"); underSprite = UIHelper.getByName <UITexture>(gameObject, "under_"); description = UIHelper.getByName <UITextList>(gameObject, "description_"); cardShowerWidget = UIHelper.getByName <UIWidget>(gameObject, "card_shower"); monitor = UIHelper.getByName <UIPanel>(gameObject, "monitor"); deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>(); line = UIHelper.getByName(gameObject, "line"); UIHelper.registEvent(gameObject, "pre_", onPre); UIHelper.registEvent(gameObject, "next_", onNext); UIHelper.registEvent(gameObject, "big_", onb); UIHelper.registEvent(gameObject, "small_", ons); UIHelper.registEvent(gameObject, "wiki_", onwiki); UIHelper.registEvent(gameObject, "reset_", onReset); picSprite = UIHelper.getByName <UITexture>(gameObject, "pic_"); lineSprite = UIHelper.getByName <UISprite>(gameObject, "line"); try { description.textLabel.fontSize = int.Parse(Config.Get("fontSize", "24")); } catch (System.Exception e) { } read(); myGraveStr = InterString.Get("我方墓地:"); myExtraStr = InterString.Get("我方额外:"); myBanishedStr = InterString.Get("我方除外:"); opGraveStr = InterString.Get("[8888FF]对方墓地:[-]"); opExtraStr = InterString.Get("[8888FF]对方额外:[-]"); opBanishedStr = InterString.Get("[8888FF]对方除外:[-]"); for (int i = 0; i < quickCards.Length; i++) { quickCards[i] = deckPanel.createCard(); quickCards[i].relayer(i); } monitor.gameObject.SetActive(false); }
public override void initialize() { gameObjectDeckCategory = create ( Program.I().new_ui_deckCategory, Program.camera_main_2d.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height * 2f, 0)), new Vector3(0, 0, 0), false, Program.ui_main_2d ); UIHelper.registEvent(gameObjectDeckCategory, "exit_", onDeckCategory); UIHelper.registEvent(gameObjectDeckCategory, "new_", onNewCategory); UIHelper.registEvent(gameObjectDeckCategory, "rename_", onRenameCategory); UIHelper.registEvent(gameObjectDeckCategory, "delete_", onDeleteCategory); UIHelper.registEvent(gameObjectDeckCategory, "decks", deckCategory); decksList = UIHelper.getByName <UIPopupList>(gameObjectDeckCategory, "decks"); createWindow(Program.I().remaster_deckManager); deckPanel = gameObject.GetComponentInChildren <UIDeckPanel>(); UIHelper.registEvent(gameObject, "exit_", onClickExit); superScrollView = gameObject.GetComponentInChildren <UIselectableList>(); superScrollView.selectedAction = onSelected; UIHelper.registEvent(gameObject, "sort_", onSort); setSortLable(); UIHelper.registEvent(gameObject, "edit_", onEdit); UIHelper.registEvent(gameObject, "new_", onNew); UIHelper.registEvent(gameObject, "dispose_", onDispose); UIHelper.registEvent(gameObject, "copy_", onCopy); UIHelper.registEvent(gameObject, "rename_", onRename); UIHelper.registEvent(gameObject, "code_", onCode); UIHelper.registEvent(gameObject, "category_", onDeckCategory); searchInput = UIHelper.getByName <UIInput>(gameObject, "search_"); superScrollView.install(); for (int i = 0; i < quickCards.Length; i++) { quickCards[i] = deckPanel.createCard(); quickCards[i].relayer(i); } loadCategory(); SetActiveFalse(); }