//private void OnCollisionEnter(Collision collision) //{ // Debug.Log("AlertGameAreaLimit"); // StartCoroutine(AlertGameAreaLimit()); //} public IEnumerator AlertGameAreaLimit() { UICtrl uiCtrl = FindObjectOfType <UICtrl>(); uiCtrl.AlertTextSet("この先はゲームエリア外です"); yield return(new WaitForSeconds(3.0f)); uiCtrl.AlertTextOff(); }