Example #1
0
    private void Start()
    {
        //Debug.Log(3);

        if (gameObject.tag == mainTag)
        {
            instance = this;
            main     = this;
        }
        if (ReInput.controllers.joystickCount > 0)
        {
            if (playerID == 0)
            {
                AssignPlayers();
            }
        }

        if (buttons.Length > 0)
        {
            if (buttons [selectedButtonIndex].state != UIButtonColor.State.Hover)
            {
                buttons [selectedButtonIndex].SetState(UIButtonColor.State.Hover, true);
            }

            if (playTweens [selectedButtonIndex] != null)
            {
                playTweens [selectedButtonIndex].Play(true);
            }
        }
    }
Example #2
0
 private void OnDisable()
 {
     //Debug.Log(2);
     instance = main;
 }
Example #3
0
    //private UIButton startButton;

    private void OnEnable()
    {
        //Debug.Log(1);
        instance = this;
    }