void Awake() { // Get components client = GetComponent <ClientF> (); populationController = GetComponent <PopulationControllerF> (); uiController = GetComponent <UIControllerF> (); gameController = GetComponent <GameControllerF> (); scoreManager = GetComponent <ScoresManagerF> (); ac = GetComponent <ACF> (); }
// -------------- Overloaded methods from MonoBehavior ---------------------------- // void Awake() { // Get components uiController = GetComponent <UIControllerF> (); fogController = GetComponent <FogControllerF> (); round = GetComponent <RoundF> (); tutorial = GetComponent <TutorialF> (); client = GetComponent <ClientF> (); GetParameters(); }
// Use this for initialization void Start() { // Get button component and connect it btn = GetComponent <Button> (); try { btn.onClick.AddListener(TaskOnClick); } catch (NullReferenceException e) { Debug.Log("Error with buttonName '" + buttonName + "'"); throw e; } // Get UIController uiController = GameObject.FindGameObjectWithTag("GameController").GetComponent <UIControllerF> (); }
// Use this for initialization void Start() { // Get components uiController = GameObject.FindGameObjectWithTag("GameController").GetComponent <UIControllerF> (); }