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C# (CSharp) UIControler.died Examples
Programming Language:
C# (CSharp)
Class/Type:
UIControler
Method/Function:
died
Examples at hotexamples.com:
1
C# (CSharp) UIControler.died - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UIControler.died
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Frequently Used Methods
Show
Hide
activeLosePanel(2)
ActivateChnageScores(1)
OpenWinPanel(1)
setDiamonds(1)
died(1)
colorChanged(1)
closeAll(1)
addBrush(1)
activeWonPanel(1)
activeWinPanel(1)
activeStar(1)
TriggerWave(1)
SwitchScreen(1)
SetHelpfulTips(1)
SaveNumberOfNeurons(1)
RefreshColors(1)
OpenPausePanel(1)
ActivateScoresDisplay(1)
DeleteList(1)
ActivateStart(1)
ClosePausePanel(1)
DeActivatePermanenttScores(1)
DeActivateScoresDisplay(1)
DeActivateStart(1)
DefaultPurshase(1)
FillList(1)
OpenLosePanel(1)
GameOver(1)
GetPermanenttScores(1)
GetPrice(1)
GetScoresDisplay(1)
InitShopWindow(1)
LoadPlayScene(1)
updatePeople(1)
Frequently Used Methods
activeLosePanel (2)
ActivateChnageScores (1)
OpenWinPanel (1)
setDiamonds (1)
died (1)
colorChanged (1)
closeAll (1)
addBrush (1)
activeWonPanel (1)
activeWinPanel (1)
Frequently Used Methods
activeStar (1)
TriggerWave (1)
SwitchScreen (1)
SetHelpfulTips (1)
SaveNumberOfNeurons (1)
RefreshColors (1)
OpenPausePanel (1)
ActivateScoresDisplay (1)
DeleteList (1)
ActivateStart (1)
ClosePausePanel (1)
DeActivatePermanenttScores (1)
DeActivateScoresDisplay (1)
DeActivateStart (1)
DefaultPurshase (1)
FillList (1)
OpenLosePanel (1)
GameOver (1)
GetPermanenttScores (1)
GetPrice (1)
Frequently Used Methods
ClosePausePanel (1)
DeActivatePermanenttScores (1)
DeActivateScoresDisplay (1)
DeActivateStart (1)
DefaultPurshase (1)
FillList (1)
OpenLosePanel (1)
GameOver (1)
GetPermanenttScores (1)
GetPrice (1)
GetScoresDisplay (1)
InitShopWindow (1)
LoadPlayScene (1)
updatePeople (1)
Frequently Used Methods
GetScoresDisplay (1)
InitShopWindow (1)
LoadPlayScene (1)
updatePeople (1)
Example #1
0
Show file
File:
PlayerMovement.cs
Project:
AleksaZivkovic/2D-game-learning
public void die() { isEnabled = false; scoreManager.died(); uIControler.died(); }