protected override void LoadContent() { mapSpriteBatch = new SpriteBatch(GraphicsDevice); screenSpriteBatch = new SpriteBatch(GraphicsDevice); mizjamHugeFont = Content.Load <SpriteFont>("Fonts/mizjam48"); mizjamBigFont = Content.Load <SpriteFont>("Fonts/mizjam36"); mizjamSmallFont = Content.Load <SpriteFont>("Fonts/mizjam24"); mizjamSmallFont.LineSpacing = mizjamSmallFont.LineSpacing + 5; whitePixel = Content.Load <Texture2D>("whitePixel"); Textures[0] = Content.Load <Texture2D>("colored_packed"); Textures[1] = Content.Load <Texture2D>("colored_transparent_packed"); Textures[2] = Content.Load <Texture2D>("monochrome_packed"); Textures[3] = Content.Load <Texture2D>("monochrome_transparent_packed"); windowBorder = Content.Load <Texture2D>("Textures/WindowBorder"); Dialogs[Actions.Move] = Content.Load <Texture2D>("Textures/Dialogs/MoveDialog"); Dialogs[Actions.Attack] = Content.Load <Texture2D>("Textures/Dialogs/AttackDialog"); Dialogs[Actions.Defend] = Content.Load <Texture2D>("Textures/Dialogs/DefendDialog"); Dialogs[Actions.Heal] = Content.Load <Texture2D>("Textures/Dialogs/HealDialog"); Dialogs[Actions.Reroll] = Content.Load <Texture2D>("Textures/Dialogs/RerollDialog"); Dialogs[Actions.Wait] = Content.Load <Texture2D>("Textures/Dialogs/WaitDialog"); Dialogs[Actions.Cancel] = Content.Load <Texture2D>("Textures/Dialogs/CancelDialog"); SelectedDialogs[Actions.Move] = Content.Load <Texture2D>("Textures/Dialogs/MoveSelectedDialog"); SelectedDialogs[Actions.Attack] = Content.Load <Texture2D>("Textures/Dialogs/AttackSelectedDialog"); SelectedDialogs[Actions.Defend] = Content.Load <Texture2D>("Textures/Dialogs/DefendSelectedDialog"); SelectedDialogs[Actions.Heal] = Content.Load <Texture2D>("Textures/Dialogs/HealSelectedDialog"); SelectedDialogs[Actions.Reroll] = Content.Load <Texture2D>("Textures/Dialogs/RerollSelectedDialog"); SelectedDialogs[Actions.Wait] = Content.Load <Texture2D>("Textures/Dialogs/WaitSelectedDialog"); SelectedDialogs[Actions.Cancel] = Content.Load <Texture2D>("Textures/Dialogs/CancelSelectedDialog"); TransparentTileSelect = Content.Load <Texture2D>("Textures/TransparentTileSelect"); SelectedUnitBorder = Content.Load <Texture2D>("Textures/SelectedUnitBorder"); statSlider = Content.Load <Texture2D>("Textures/Slider"); statSliderPin = Content.Load <Texture2D>("Textures/SliderPin"); Dice = Content.Load <Texture2D>("Textures/Dice"); RedDice = Content.Load <Texture2D>("Textures/SolidRedDice"); BlueDice = Content.Load <Texture2D>("Textures/SolidBlueDice"); YellowDice = Content.Load <Texture2D>("Textures/SolidYellowDice"); LevelStart = Content.Load <Texture2D>("Textures/LevelStartBanner"); LevelWon = Content.Load <Texture2D>("Textures/LevelWonBanner"); LevelLost = Content.Load <Texture2D>("Textures/LevelLostBanner"); YourTurn = Content.Load <Texture2D>("Textures/YourTurnBanner"); TheirTurn = Content.Load <Texture2D>("Textures/TheirTurnBanner"); GameOver = Content.Load <Texture2D>("Textures/GameOverBanner"); Congrats = Content.Load <Texture2D>("Textures/CongratulationsBanner"); AudioManager.Instance.AddSoundEffect("DiceShake", Content.Load <SoundEffect>("Audio/dieShuffle2")); AudioManager.Instance.AddSoundEffect("DiceThrow", Content.Load <SoundEffect>("Audio/diceThrow3")); AudioManager.Instance.AddSoundEffect("Hit", Content.Load <SoundEffect>("Audio/footstep_snow_000")); AudioManager.Instance.AddSoundEffect("MenuClick", Content.Load <SoundEffect>("Audio/back_003")); AudioManager.Instance.AddSoundEffect("Defend", Content.Load <SoundEffect>("Audio/impactMining_003")); AudioManager.Instance.AddSoundEffect("Miss", Content.Load <SoundEffect>("Audio/footstep_carpet_001")); AudioManager.Instance.AddSoundEffect("Walk", Content.Load <SoundEffect>("Audio/footstep_snow_001")); AudioManager.Instance.AddSoundEffect("Death", Content.Load <SoundEffect>("Audio/select_006")); AudioManager.Instance.AddSong("Song", Content.Load <Song>("Audio/2019-12-09_-_Retro_Forest_-_David_Fesliyan")); string[] levelFiles = Directory.GetFiles("Content/Levels"); levels = new Level[levelFiles.Length]; for (int i = 0; i < levelFiles.Length; i++) { XDocument levelDoc = XDocument.Parse(File.ReadAllText(levelFiles[i])); levels[i] = new Level(levelDoc, this); } currentLevel = levels[0]; camera = new Camera(1080, 1080, currentLevel.Width, currentLevel.Height); mainMenu = new UIContainer(Point.Zero, new Point(1920, 1080), true); UIMenu menu = new UIMenu(Point.Zero, new Point(1000, 600), true) { Vertical = true, SpaceBetweenChildren = 50 }; UILabel startGame = new UILabel("START GAME", mizjamBigFont, Global.Colors.Main1) { SelectedTextColor = Global.Colors.Accent1 }; startGame.AddCommand(new StartGameCommand(this)); UILabel restartLevel = new UILabel("RESTART LEVEL", mizjamBigFont, Global.Colors.Main1) { SelectedTextColor = Global.Colors.Accent1 }; restartLevel.AddCommand(new RestartLevelCommand(this)); /* * UILabel options = new UILabel("OPTIONS", mizjamBigFont, Global.Colors.Main1) { SelectedTextColor = Global.Colors.Accent1 }; * options.AddCommand(new OpenOptionsCommand(this)); */ UILabel exitGame = new UILabel("EXIT GAME", mizjamBigFont, Global.Colors.Main1) { SelectedTextColor = Global.Colors.Accent1 }; exitGame.AddCommand(new ExitGameCommand(this)); menu.AddChild(startGame); menu.AddChild(restartLevel); //menu.AddChild(options); menu.AddChild(exitGame); mainMenu.AddChild(menu); string message = "MADE BY TOURMI\nFOR MIZ GAME JAM 1\nAUDIO ASSETS FROM KENNEY.NL\nSONG RETRO FOREST BY DAVID FESLIYAN"; bottomLabel = new UILabel(message, mizjamSmallFont, Global.Colors.Main1); bottomLabel.Position = new Point(50, 900); string titleText = "ROLL AND DICE"; title = new UILabel(titleText, mizjamHugeFont, Global.Colors.Main1); title.Position = new Point((1920 - mizjamHugeFont.MeasureString(titleText).ToPoint().X) / 2, 50); AudioManager.Instance.SetMusicVolume(0.5f); AudioManager.Instance.SetSoundEffectVolume(1f); AudioManager.Instance.PlaySong("Song"); }